Weird Detroit

And I ride 30, no registration  Dropped out, no education Pull Glocks out with no hesitation  And I’m takin’ out ya whole federation  

  • Big Herk

Major Ruins

Here are some of the better-known ruins in Detroit.

Belle Isle Zoo

The Belle Isle Zoo was opened in 1895 and once had about 150 different animals, including polar bears, kangaroos and elephants. It was closed in 2002 when Mayor Kwame Kilpatrick decided to save some cash and shut it down. Now the area is quiet, left totally abandoned. Some say a number of dangerous animals escaped, and still roam the area.

BelleIsleZoo1.jpg

## Detroit School Book Depository Located at 2230 Dalzelle Street, this building was built by architect Albert Kahn and constructed in the early 1900s. The building was originally used as a post office before it was converted into a giant stockroom for the city’s public school records, books, and other supplies. However, in 1987, a fire razed much of the warehouse. The owners wrote it off as a loss, and abandoned the entire structure, including all of the books inside, some dating back to the 1800s. It is rumored that there are spellbooks scattered amongst the wreckage, if you can somehow sort through it. Undead are attracted to the residual magic in the building, and have been known to eat trespassers.

DetroitBookDepoExterior.webp

DetroitBookDepoInterior.webp

Fisher Body 21

Located at the I-94 and I-75 interchange, the Fisher Body 21 is a 600,000 square feet former auto plant on a 4.7 acre parcel of land owned by the City of Detroit. The former auto body plant was built in 1919, has been vacant since 1993, and is located at 6051 Hastings Street. There are 6 levels to the ruin. Parts of the building are dangerously unstable, so be sure to check for collapsing floors. It’s said that the place is home to gang of cannibal mutants, others say they are actually carnivorous alien invaders. No one know for sure.

Note: In the real world, there are plans to demolish Fisher Body 21, but by 2023 it has still not happened, and the building is starting to collapse.

FisherBody21Outside.jpg

FisherBody21Inside.jpg

Michigan Central Station

Michigan Central Station (also known as Michigan Central Depot or MCS) is the former main intercity passenger rail station in Detroit, Michigan. Built for the Michigan Central Railroad in 1913, the station remained open for business until the cessation of Amtrak service on January 6, 1988. The station building consists of a train depot and an office tower with thirteen stories, two mezzanine levels, and a roof height of 230 feet (70 m). The building is located in the Corktown district of Detroit behind Roosevelt Park. A lot of people have disappeared exploring this place, and there are no surviving witnesses, so something dangerous must hide within.

Note: In the real world, the station was bought by Ford motor company in 2018 and is being renovated into an automotive technology center.

MichiganCentralExterior.jpg

MichiganCentralInterior.jpg

Packard Plant

Odd Detroit’s version of a “megadungeon”, the Packard Plant occupies 3,500,000-square-feet (325,000 m2) on 40 acres (16 ha) of land, and is located on East Grand Boulevard on Detroit’s east side. It consists of a number of structures with up to 7 stories on both sides of the road, storage sheds, outbuildings, and so on. There are also underground tunnels connecting the various buildings.

In the 1990s the Packard plant was a popular place for raves. Nowadays it is inhabited by just about any bad thing you can imagine: predatory animals, cryptids, undead, and so on.

Note: In the real world, demolition of the Packard Plant began in 2022, but was still ongoing in 2024.

PackardPlantExterior.jpg Aerial view of Packard plant by Cindy Lindow”)

PackardPlantInterior.jpeg

PaackardPlantTunnels.jpg

St. Agnes Church

This Catholic church closed its doors in 2006 due to financial troubles and supernatural events. More recently, Bigfoot sightings have been reported here.

StAgnesExterior.jpg

StAgnesInterior.jpg

Vanity Ballroom

This “Aztec” Art Deco structure was once a popular place for Detroiters to dance the night away in the 1930s and 40s. However, it closed for good in the 1990s. While it continues to crumble due to its age, some of the decor remains intact. Supposedly the place is haunted by the ghosts of depression-era dancers, and even mobsters from the Purple Gang.

VanityBallroomExterior.jpg

VanityBallroomInterior.jpg

Woodward Avenue Presbyterian Church

Located at 8501 Woodward Avenue, and built in 1911 in the Gothic Revival style. It was abandoned with the death of its pastor in 2005. There are rumors that this church is used by cultists for summoning demons.

WoodwardAvePresbyterianExterior.jpg

WoodwardAvePresbyterianInterior.jpg

Abandoned Homes

Not ready to play with the big kids? There are tens of thousands of abandoned homes around the city where you can explore, battle cryptids, and loot artifacts.

AbandonedHouse.jpg

I want more!

Head over to DetroitUrbex.com and find more buildings for your crew to explore.

Subterra

Below the city of Weird Detroit is Subterra, a world of caverns, tunnels, and ancient cities that is home to mutants, variforms, and other cryptids.

There are several different ways to get to Subterra.

Steam Tunnels

As with many older cities, a series of steam tunnels runs underneath Odd Detroit. Steam pipes and utility lines run through these tunnels, with enough room for maintenance workers to walk through them. There are occasional utility holes leading up to the street level, and you can even enter some large buildings through them, though the entrances are always locked. When a utility worker goes missing, it usually means a new tunnel has broken through to Subterra.

DetroitSteamTunnel.jpg

Salt Mines

A huge salt mine sits 1,000 feet under Southwest Detroit and covers an incredible 15,000 acres. The mine has been active since 1910, and still produces road salt for much of the state. Detroit Salt Company offers tours of the mines, but of course, they have blockaded the more dangerous tunnels. The deepest tunnels connect directly to the ancient cities of Subterra, and are guarded by the elves to keep the dwarves out of the human world.

Detroit Salt Mine.JPG

In the real world, Richard Shaver was working as a welder in Detroit, when his brother died unexpectedly. He fell into an alcoholic depression, and started having paranoid thoughts. At first he believed his brother had been killed by mobsters, but then he began hearing voices.

After disappearing for a few years, Shaver resurfaced and claimed he had been abducted and held prisoner underground by dwarf-like beings called Dero, and was eventually rescued by the beautiful Tero. Amazing Stories published Shaver’s tales of abduction, and other people around the world wrote back to the magazine, sharing supposedly similar stories of their own.

During the years Shaver said he was underground, he had actually been in a mental institution. Shaver’s tale showed many signs of psychosis paranoia, delusions, auditory hallucinations, and so on. People accused the editor of Amazing Stories of exploiting a mentally ill person, and eventually interest in his accounts faded. Despite the pseudoscience and bad writing in his stories, they were very popular, and may have influenced later alien abduction tales. The Dero even appear in Dungeons & Dragons as “Derro”.

Factions

Mayors Office

Mayor pro tem Kenneth Cockrel Jr.

City Council president Cockrel became mayor in September 2008 after former mayor Kwame Kilpatrick pled guilty to perjury.

City Council

  • Monica Conyers
  • Alberta Tinsley-Talabi
  • Barbara-Rose Collins
  • Kwame Kenyatta
  • Martha Reeves
  • Brenda Jones
  • Sheila Cockrel
  • JoAnn Watson

Detroit Police Department

Chief James R. Barren

Barren became chief in September 2008 after former chief Ella Bully-Cummings resigned several minutes after Kilpatrick.

Michigan Governor

Governor Jennifer Granholm

Michigan House

Detroit’s representatives in the 2008 Michigan House (after the November 2008 election) are listed below.

  • 1st District (far east Detroit): Tim Bledsoe
  • 2nd District (northeast Detroit): LaMar Lemmons
  • 3rd District (southeast Detroit): Bettie Cook Scott
  • 4th District (south-central Detroit): Coleman Young II
  • 5th District (north Detroit): Bert Johnson
  • 6th District (south-central Detroit): Fred Durhal
  • 7th District (north-central Detroit): Jimmy Womack
  • 8th District (northwest Detroit): George Cushingberry Jr.
  • 9th District (far northwest Detroit): Shanelle Jackson
  • 10th District (west Detroit): Gabe Leland
  • 11th District (west-central Detroit): David Nathan
  • 12th District (southwest Detroit): Rashida Tlaib

Michigan Senate

Detroit’s senators in the 2008 Michigan Senate (after the 2006 senate election) are listed below:

  • 1st District (southwest and east Detroit): Hansen Clarke
  • 3rd District (west Detroit): Irma Clark-Coleman
  • 4th District (northwest and west) Buzz Thomas

Gangs

The major gangs found in Detroit include:

Law enforcement subdivides gangs into “sets” that cover a particular region, and “cliques” that claim specific neighborhoods. The Detroit Sets & Cliques map, put together by the “/CrimeInTheD” subreddit, maps out a number of these subgroups in 2024 (I can’t find data for 2008).

I’m not going to go into any additional detail about real Detroit gangs, because I don’t want to offend any local gang members.

City Districts

detroit-neighborhood-map.jpg

Detroit is divided up into “sides”, and each side contains multiple “neighborhoods”.

Note: Despite being mentioned in Don’t Stop Believin’ by Journey, there is no such place as “South Detroit”.

Downtown

  1. Bricktown
  2. Broadway Ave.
  3. Campus Martius
  4. Capital Park
  5. Downtown
  6. Financial District
  7. Greektown
  8. Grand Circus
  9. Griswold Street
  10. West Jefferson Avenue
  11. Lower Woodward Avenue
  12. Monroe Avenue
  13. Park Avenue
  14. Randolph Street Commercial
  15. Riverfront Condominiums
  16. Washington Blvd.
  17. Woodward Avenue

Midtown

  1. Art Center
  2. Brush Park
  3. Cass Corridor
  4. Cass-Davenport
  5. Cass Park
  6. Cultural Center
  7. Medical Center
  8. East Ferry Avenue
  9. Jeffries
  10. Midtown
  11. Midtown Woodward Avenue
  12. Sugar Hill
  13. University–Cultural Center
  14. Wayne State University
  15. Warren-Prentis
  16. West Canfield
  17. Willis-Selden
  18. Woodbridge
  19. Woodward East
  20. Woodward Avenue

New Center

  1. Alden Park
  2. Arden Park-East Boston
  3. Atkinson Ave.
  4. Boston-Edison
  5. Henry Ford Hospital
  6. New Amsterdam
  7. New Center
  8. Piquette Ave.
  9. Virginia Park
  10. Woodward Avenue

North Side

  1. Chaldean Town
  2. Detroit Golf Club
  3. State Fairgrounds
  4. Green Acres
  5. Highland Park
  6. Martin Park
  7. Palmer Park
  8. Palmer Woods
  9. Sherwood Forest
  10. University District
  11. University of Detroit Mercy

Upper East Side

  1. Chandler Park
  2. Conant Gardens
  3. East English Village
  4. Fox Creek
  5. Greenbriar
  6. Grixdale
  7. Hamtramck
  8. Highland Heights-Stevens’ Sub.
  9. Krainz Woods
  10. Milwaukee Junction
  11. La Salle College Park
  12. Mohican Regent
  13. Morningside
  14. North End
  15. Pulaski
  16. Ravendale
  17. Regent Park
  18. Van Steuban

East Central

  1. Eastern Market
  2. Forest Park
  3. Poletown East

Lower East Side

  1. Barry Sub.
  2. Belle Isle State Park
  3. Conner Creek
  4. East Jefferson Ave.
  5. East Village
  6. Eastside Cemetery
  7. Elmwood Park
  8. English Village
  9. Gold Coast
  10. Indian Village
  11. Islandview
  12. Jefferson-Chalmers
  13. Lafayette Park
  14. McDougall-Hunt
  15. Marina Park
  16. Rivertown
  17. St. John Hospital
  18. Victoria Park
  19. West Village

Upper West Side

  1. Bagley
  2. Belmont
  3. Berg-Lahser
  4. Brightmoor
  5. Blackstone Park
  6. Castle Rouge
  7. Eight Mile Wyoming
  8. Eliza Howell
  9. The Eye
  10. Fitzgerald
  11. Five Points
  12. Grandmont # 1
  13. Grandmont - Rosedale
  14. LaSalle Gardens
  15. Minock Park
  16. NW Goldberg
  17. Oakman Boulevard
  18. Old Redford
  19. Petosky-Otsego
  20. Riverdale
  21. Russell Woods
  22. Rosedale Park
  23. Westwood Park

West Central

  1. Aviation
  2. Barton-McFarland
  3. Briggs
  4. Core City
  5. Fiskhorn
  6. Franklin Park
  7. Grandale
  8. Herman Gardens
  9. Littlefield
  10. Parkland
  11. Hubbard-Richard
  12. Warrendale
  13. Weatherby

Southwest / Near West

  1. Boynton
  2. Carbon Works
  3. Corktown
  4. Delray
  5. Hubbard Richard
  6. North Corktown
  7. Mexicantown
  8. Michigan-Martin
  9. Millennium Village
  10. Oakwood Heights
  11. Springwells
  12. West Vernor-Junction
  13. West Vernor-Lawndale
  14. Westside Industrial

My family was from Springwells. If you are ever in the neighborhood, I recommend you stop at “Taqueria Mi Pueblo”, on the border of Mexicantown.

Magic

When you believe in things  That you don’t understand  Then you suffer  Superstition ain’t the way, yeah   - Stevie Wonder

Drug Magic

Color

  1. Red
  2. Blue
  3. Yellow
  4. White
  5. Black
  6. Pink
  7. Orange
  8. Viridian
  9. Olive
  10. Silver
  11. Gold
  12. Bronze
  13. Umber
  14. Steel
  15. Smoke
  16. Indigo
  17. Azure
  18. Violet
  19. Octarine
  20. Ulfire

Form

  1. Sugar
  2. Leaf
  3. Crystal
  4. Cactus
  5. Fungus
  6. Brain
  7. Pearl
  8. Slime
  9. Meat
  10. Honey
  11. Insect
  12. Liquid
  13. Stone
  14. Glyph
  15. Biotech
  16. Sand
  17. Root
  18. Blood
  19. Clay
  20. Tooth

Method of use

  1. Snorting
  2. Injected
  3. Stewed
  4. Boiled in Tea
  5. Swallow Whole
  6. Lick It
  7. Brain Interface
  8. Hold on Tongue
  9. Smoke It
  10. Touch to Eyes
  11. Absorbed in Skin
  12. Stare at It
  13. Burn and Watch the Flames
  14. Infused into Honey
  15. Drunk in Urine
  16. Burn and Eat the Ash
  17. Bake in Bread
  18. Place in Ear
  19. Only Affects Synths
  20. Smell It

Effect

  1. Euphoria
  2. Paranoia
  3. Auditory Hallucinations
  4. Visual Hallucinations
  5. No Pain
  6. Fearless
  7. Ego Death
  8. Levitation
  9. Anxious sweats
  10. Itchy Eyeballs
  11. Nasal Drip
  12. Split Personality
  13. Nausea
  14. Behold Azathoth
  15. Supernatural Hearing
  16. Paralyzed
  17. Murderous Rage
  18. Can’t Stop Dancing
  19. Very Mellow
  20. Hightened Empathy
d66 Potion Description
11 Agreeableness Agree to reasonable requests
12 Antimicrobial Immune to infections
13 Antitoxin immune to poison
14 Berserk Ignore critical hits
15 Clumsiness Impaired attacks
16 Conscientiousness Improve your senses
21 Cure deprivation Satisfy hunger and thirst
22 Cure madness Heal WIL loss
23 Cure paralysis Heal DEX loss
24 Downer Cause feelings of sadness
25 Extroversion Enhanced reaction rolls
26 Fear Cause feelings of fear
31 Fly Float through the air
32 Ghostsight See and speak with ghosts
33 Hallucinogenic poison d10 WIL loss
34 Healing Heal STR loss
35 Heroism Enhanced attacks
36 Iron Will Enhanced WIL saves
41 Ironskin +1 Armor
42 Luck Enhanced oracle rolls
43 Lycanthropy cure Take d20 STR damage and cure lycanthropy
44 Necrotic poison d10 STR loss
45 Nightvision See in the dark
46 Normality Deaden your emotions
51 Openness Open to new ideas and experiences
52 Paralyzing poison d10 DEX loss
53 Prophesy See visions of a likely future
54 Purge Remove addictive substances from the body, but does not stop withdrawal
55 Quickness Enhanced DEX saves
56 Rage Cause feelings of anger
61 Revive Animate the dead with a semblance of life
62 Sleep Fall into a deep, restful slumber
63 Strength Enhanced STR saves
64 True Sight See through illusions
65 Upper Cause feelings of happiness
66 Water Breathing Breathe underwater

These tables are based on the rare drug tables from Vaults of Vaarn by Leo Hunt, licensed under Creative Commons Attribution 4.0 license.

DJ Magic

DJ power words can be combined in the following ways:

  • Ethereal Element + Ethereal Form
  • Ethereal Effect + Ethereal Form
  • Ethereal Effect + Ethereal Element

Each power word must be associated with a specific music track, and the track must be associated with the city in some way.

Casting a spell using a mix costs 1 fatigue. Creating a new mix requires a long rest. You can only have one mix prepared at a time.

DJ Power Words

d66 Ethereal Effect
11 Avenging
12 Banishing
13 Bewildering
14 Blinding
15 Charming
16 Communicating
21 Compelling
22 Concealing
23 Deafening
24 Deceiving
25 Deciphering
26 Disguising
31 Dispelling
32 Emboldening
33 Encoding
34 Energizing
35 Enlightening
36 Enraging
41 Excruciating
42 Foreseeing
43 Intoxicating
44 Maddening
45 Mesmerizing
46 Mindreading
51 Nullifying
52 Paralyzing
53 Revealing
54 Revolting
55 Scrying
56 Silencing
61 Soothing
62 Summoning
63 Terrifying
64 Warding
65 Wearying
66 Withering
d66 Ethereal Element
11 Ash
12 Chaos
13 Distortion
14 Dream
15 Dust
16 Echo
21 Ectoplasm
22 Fire
23 Fog
24 Ghost
25 Harmony
26 Heat
31 Light
32 Lightning
33 Memory
34 Mind
35 Mutation
36 Negation
41 Plague
42 Plasma
43 Probability
44 Rain
45 Rot
46 Shadow
51 Smoke
52 Snow
53 Soul
54 Star
55 Stasis
56 Steam
61 Thunder
62 Time
63 Void
64 Warp
65 Whisper
66 Wind
d66 Etheral Forms
11 Aura
12 Beacon
13 Beam
14 Blast
15 Blob
16 Bolt
21 Bubble
22 Call
23 Cascade
24 Circle
25 Cloud
26 Coil
31 Cone
32 Cube
33 Dance
34 Disk
35 Field
36 Form
41 Gaze
42 Loop
43 Moment
44 Nexus
45 Portal
46 Pulse
51 Pyramid
52 Ray
53 Shard
54 Sphere
55 Spray
56 Storm
61 Swarm
62 Torrent
63 Touch
64 Vortex
65 Wave
66 Word

DJ Tracks

The following are some music tracks you can use with DJ spells. Choose or randomly assign an element, form, or effect to each track:

d88 roll Track
11 “(I Wanna) Testify” The Parliaments (Revilot) 1967
12 “96 Tears” Question Mark & the Mysterians (Cameo) 1966
13 “A Walk in the Park” (2004) DJ Minx
14 “Atomic Dog” George Clinton (Capitol) 1983
15 “Azimuth” Kenny Larkin (1994)
16 “Big Fun” Inner City (KMS) 1988
17 “Boogie Chillen” John Lee Hooker (Modern) 1948
18 “City Slang” Sonic’s Rendezvous Band (Orchide) 1978
21 “Clear” Cybotron (1983)
22 “Cool Jerk” The Capitols (Karen) 1966
23 “Cultural Variance” DJ Bone (2014)
24 “Dancing in the Street” Martha & the Vandellas (Gordy) 1964
25 “Devil With a Blue Dress On/Good Golly Miss Molly” Mitch Ryder & the Detroit Wheels (Dynovoice)
26 “Do You Love Me” The Contours (Gordy) 1962
27 “Especially in Michigan” Red Hot Chili Peppers 2006
28 “Fell in Love With a Girl” The White Stripes (Sympathy For The Record Industry) 2001
31 “Gangster Funk” Prince Vince & The Hip Hop Force 1988
32 “Good Life” Inner City
33 “Hello Dad, I’m in Jail” Was (Not Was)
34 “Hi-Tech Jazz” Galaxy 2 Galaxy (1993)
35 “Hot Rod Lincoln” Commander Cody and the Lost Planet Airmen (Paramount) 1972
36 “I Heard It Through the Grapevine” Gladys Knight & the Pips (Soul) 1967
37 “Jaguar” The Aztec Mystic (1999)
38 “Journey to the Center of the Mind” The Amboy Dukes 1968 Mainstream
41 “Kick Out the Jams” The MC5 (Elektra) 1969
42 “Little Cream Soda” White Stripes
43 “Living for the City” Stevie Wonder (Tamla) 1973
44 “Maggot Brain” Funkadelic (Westbound) 1971
45 “Molly” Sponge (1995)
46 “Money” Barrett Strong (Anna/Tamla) 1959
47 “Motor City is Burning” The MC5 (Elektra) 1969
48 “Nitroglycerine” The Gories (New Rose) 1990
51 “No UFO’s” Model 500 (Metroplex) 1985
52 “Nowhere to Run” Martha & the Vandellas (Gordy) 1965
53 “One Nation Under a Groove” Funkadelic (Warner Bros.) 1978
54 “Piece of My Heart” Erma Franklin (Shout) 1967
55 “Plowed” Sponge (1994)
56 “Punisher” Underground Resistance
57 “Rag & Bone” The White Stripes
58 “Ramblin’ Gamblin’ Man” The Bob Seger System (Capitol) 1967
61 “Reach Out, I’ll Be There” The Four Tops (Motown) 1966
62 “Respect” Aretha Franklin (Atlantic) 1967
63 “Scooby Snacks” DJ Godfather
64 “Search and Destroy” Iggy & The Stooges (Mainman/Columbia) 1973
65 “Sleep Cycle” Robert Hood (1994)
66 “Smokin’ in the Boys Room” Brownsville Station (Big Tree) 1973
67 “Star Dancer” The Martian (1992)
68 “Strings Of Life” Rhythm Is Rhythm
71 “Superstition” Stevie Wonder (Motown) 1972
72 “Techno City” Cybotron
73 “The Bells” Jeff Mills (1996)
74 “The Punisher” Underground Resistance (Underground Resistance) 1991
75 “The Tears of a Clown” Smokey Robinson & the Miracles (Tamla) 1970
76 “Throw” Paperclip People (1994)
77 “Time to Express” Eddie Flashin’ Fowlkes (1989)
78 “Track 10” Juan Atkins
81 “Uptight (Everything’s Alright)” Stevie Wonder (Tamla) 1966
82 “Walk the Dinosaur” Was (Not Was)
83 “War” Edwin Starr (Gordy) 1970
84 “Wax Ecstatic (To Sell Angelina)” Sponge (1996)
85 “What I Like About You” The Romantics (Nemperor/Epic) 1980
86 “What’s Going On” Marvin Gaye (Tamla) 1971
87 “When We Used To Play” Blake Baxter (1987)
88 “You Can’t Hurry Love” The Supremes (Motown) 1966
d66 Physical Effect
11 Animating
12 Attracting
13 Binding
14 Blossoming
15 Consuming
16 Creeping
21 Crushing
22 Diminishing
23 Dividing
24 Duplicating
25 Enveloping
26 Expanding
31 Fusing
32 Grasping
33 Hastening
34 Hindering
35 Illuminating
36 Imprisoning
41 Levitating
42 Opening
43 Petrifying
44 Phasing
45 Piercing
46 Pursuing
51 Reflecting
52 Regenerating
53 Rending
54 Repelling
55 Resurrecting
56 Screaming
61 Sealing
62 Shapeshifting
63 Shielding
64 Spawning
65 Transmuting
66 Transporting
d66 Physical Element
11 Acid
12 Amber
13 Bark
14 Blood
15 Bone
16 Brine
21 Clay
22 Crow
23 Crystal
24 Ember
25 Flesh
26 Fungus
31 Glass
32 Honey
33 Ice
34 Insect
35 Wood
36 Lava
41 Moss
42 Obsidian
43 Oil
44 Poison
45 Rat
46 Salt
51 Sand
52 Sap
53 Serpent
54 Slime
55 Stone
56 Tar
61 Thorn
62 Vine
63 Water
64 Wine
65 Wood
66 Worm
d66 Physical Form
11 Altar
12 Armor
13 Arrow
14 Beast
15 Blade
16 Cauldron
21 Chain
22 Chariot
23 Claw
24 Cloak
25 Colossus
26 Crown
31 Elemental
32 Eye
33 Fountain
34 Gate
35 Golem
36 Hammer
41 Horn
42 Key
43 Mask
44 Monolith
45 Pit
46 Prison
51 Sentinel
52 Servant
53 Shield
54 Spear
55 Steed
56 Swarm
61 Tentacle
62 Throne
63 Torch
64 Trap
65 Wall
66 Web

Effect (d6)

  1. Big Herk - Gangstas Only: Crushing
  2. Champtown - Do-da-Dipity: Diminishing
  3. Detroit’s Most Wanted - The Money Is Made: Dividing
  4. Esham - Sunshine: Duplicating
  5. Obie Trice - Rap Name: Enveloping
  6. Smiley - Smiley But Not Friendly: Expanding

Element (d6)

  1. Royce da 5’9 - Boom: Stone
  2. Proof - Kurt Kobain: Bone
  3. Trick Trick - Welcome 2 Detroit: Blood
  4. Insane Clown Posse - Wizard of the Hood: Honey
  5. Eminem - Lose Yourself: Wine
  6. Phat Kat - Cold Steel: Ice

Form (d6)

  1. Boss - Recipe Of A Hoe: Steed
  2. D12 - My Band: Servant
  3. Guilty Simpson - Ode to the Ghetto: Prison
  4. J. Dilla - Last Donut Of The Night: Shield
  5. Prince Vince - Gangster Funk: Spear
  6. Slum Village - The Look of Love: Crown

Psychic Abilities

Faith, mastery of arcane nano-tech, abuse of psychoactive fungus, or mutation has given your mind uncanny influence over the material world. Gifts are not linked to items you carry, but intrinsic abilities you possess.

If you want to gain a new psychic ability, you’ll need an extreme source of stress to unlock it.

d20 Source of Stress
1 Mystical Crystal
2 Ritual Cannibalism
3 Psychoactive Fungus
4 Nanomachine Infection
5 Irridiated at Birth
6 Meditation
7 Dream Quest
8 Parasitic Spirit Entity
9 Mutation
10 Addictive Rare Drug
11 Cybernetic Implants
12 Devouring Memories
13 Brain Surgery
14 Religion
15 Ancient Mask
16 Ancient Ring
17 Born During Eclipse
18 Planar travel
19 Communed with Demon
20 Studied in Lost Archives
d66 Gift Description
11 Astral projection Separate your consciousness from your body and use it to travel.
12 Atmokinesis Control the weather by calling or stopping rain, snow, or wind.
13 Automatic writing Communicate with a spirit through writing.
14 Bilocation Be in two places at once.
15 Channeling Allow a spirit to speak through you.
16 Clairvoyance Use a sixth sense to see or hear a distant place.
21 Cryokinesis Generate and control ice or cold.
22 Curse Manipulate probability to cause bad luck.
23 Dermo-perception Perceive light or sound through the skin.
24 Divination Gain insight into the future by viewing seemingly random events.
25 Dowsing Detect fresh water.
26 Dreamwalking Communicate through dreams or control the dreams of others.
31 Electrokinesis Create and control electricity.
32 Energy medicine Calm emotions or cure mental illnesses.
33 Ergokinesis Create and control light and radiation.
34 Hydrokinesis Create and control liquid water.
35 Inedia Survive without eating or drinking.
36 Invisibility Turn invisible.
41 Materialization Creation of objects and material or the appearance of matter from unknown sources.
42 Petrification Turn a living creature into stone or other inanimate matter.
43 Phytokinesis Control and grow plants.
44 Precognition See visions of possible future events.
45 Premonition Sense impending danger.
46 Psychic Surgery Remove disease or injury within the body.
51 Psychometry Obtain information about a person or an object by touch.
52 Pyrokinesis Create and control fire or steam.
53 Remote Viewing See the current location of a person, living or dead.
54 Retrocognition View events that happened in the past.
55 Shapeshifting Physically transform your body into an animal.
56 Telekinesis Use the air to exert force and move objects.
61 Telepathy Transmit and receive thoughts.
62 Teleportation Instantaneously move between two places.
63 Thoughtography Impress photo-realistic images onto a surface using only the mind.
64 Transvection Float or fly.
65 Witnessing Communicate with an hyperdimensional intelligence through visions.
66 Xenoglossy Speak, read, and write languages you don’t know.

Rap Magic

Rhyme Patterns

  1. ABAB
  2. XAXA
  3. AAAA
  4. AABB
  5. AXAA
  6. AAXA
  7. AXXA
  8. AAAX
  9. XXXX
  10. XXAXXA
  11. AABCCB
  12. XAAXBB
  13. AABAAB

2-Syllable Rhyming Words and Freestyle Words

    1. Vise Grip
    2. Tight Knit
    3. Might Quit
    4. Type Kit
    5. Bright Kid
    6. Ice Pick
    7. Night Stick
    8. Bike Trip
    9. Right Click
    10. Like Shit
    11. Mic Grip
    12. Spike Strip
    13. Flight Strip
    14. Right Hip
  1. Cockroach
  2. Bob Hope
  3. God Modes
  4. Hot Stoves
  5. Pot Roast
  6. Watch Soaps
  7. Not Both
  8. Bought Smokes
  9. Boxed Quotes
  10. Clock Strokes
  11. Docked Boats
  12. Unlock Codes
  13. Snot Nose
  14. Kung Fu
  15. One Two
  16. Come Through
  17. Sun Tzu
  18. Drum Loop
  19. Undo
  20. Tongue Blue
  21. Junk Food
  22. Sunroof
  23. Lung Flu
  24. Jumpsuit
  25. Sunroof
  26. Unglued
  27. One View
  28. Become Skewed
  29. Free Throw
  30. Casino
  31. Dino
  32. Read Slow
  33. Keto
  34. Deep Throat
  35. He Go
  36. Repo
  37. Keynote
  38. Freak Show
  39. Peep Hole
  40. Weed Smoke
  41. Cheat Code
  42. Thibeau
  43. Rewrote
  44. TV Show
  45. Knead Dough
  46. Meatloaf
  47. Feed Blow
  48. Heave Ho
  49. B Roll
  50. Heathrow
  51. Fuck That
  52. Ruck Sack
  53. Nutsack
  54. Buttcrack
  55. Touchback
  56. Duck Quack
  57. Muskrat
  58. Just Fact
  59. Nuff Packed
  60. Take Back
  61. Make Crack
  62. Hate That
  63. Break Back
  64. Play Back
  65. Pay Back
  66. Cake Rack
  67. Hay Stack
  68. Monterey Jack
  69. Straight Crack
  70. Stray Cat
  71. Pay Gap
    1. Feedback
    2. Kneecap
    3. Rehab
    4. Evac
    5. Deepak
    6. Recap
    7. Weed Sack
    8. Heatmap
    9. Feet Tap
    10. Need That
    11. Teeth Plaque
    12. Eat Snacks
    13. D Slap
    14. Repack
    15. Sleep Hack
    16. See Black
    17. Keep Track
    1. Back Stroke
    2. Rap Dope
    3. Flat Broke
    4. Track Coach
    5. Dad Joke
    6. Black Smoke
    7. Lab Coat
    8. Bath Soap
    9. Last Hope
    10. Fat Rope
  72. Goosebumps
    1. Two Months
    2. Rude Drunks
    3. Blew Chunks
    4. Huge Trunks
    5. Mood Jumps
    6. Too Drunk
    7. Fuel Pumps
    8. Do Stunts
    9. Blue Skunk
    1. Haiku
    2. IQ
    3. Drive Thru
    4. Lied Too
    5. Swine Flu
    6. Sky Blue
    7. Thai Food
    8. Slide Through
    9. Five Two
    10. Times Two
    11. Side Boob
    12. Bayou
    13. Ryu
    14. High School
    15. Dry Fruit
    16. Eye Goo
    17. Fried Food
    1. Tai Chi
    2. Size Three
    3. Chai Tea
    4. Eyes Bleed
    5. High Tea
    6. Pine Tree
    7. White Tee
    8. IV
    9. Ninety
    10. Live Feed
    1. High Note
    2. Coyote
    3. Tie Vote
    4. Prime Coat
    5. Fine Folks
    6. Dry Throat
    7. Buy Dope
    1. Brain Dead
    2. Grain Bread
    3. Same Bed
    4. Paint Red
    5. Pain Meds
    6. Flames Spread
    7. K Fed
    8. Grain Fed
    9. Sprained Leg
    10. Gain Cred
    1. Cyclops
    2. IHOPs
    3. Buy Stocks
    4. Eye Drops
    5. Dry Coughs
    6. Sidewalks
    7. Bike Locks
    8. Blind Spots
    9. High Tops
    10. High Socks
    11. Dry Rot
    12. Light Box
    13. Five Shots
    14. Night Watch
    15. Pie Shops
    16. Prove Drops
    17. Tide Pods
    18. Time Clock
    19. Tight Spot
    20. White Sox
    1. Thin Guy
    2. Imply
    3. Went By
    4. Inside
    5. Pink Eye
    6. Bill Nye
    7. Ringside
    8. Spring Tide
    9. String Tied
    10. Swing Wide
    1. Hold Hands
    2. Romance
    3. Gold Bands
    4. Swoll Glands
    5. Cold Cans
    6. Gold Cans
    7. Pole Dance
    8. Cold Hands
    9. Old Man’s
    10. Bold Plans
    11. Coke Cans
    12. Smoke Ham
    13. Programs
    14. No Chance
    15. Joke Lands
    1. Heart Beat
    2. Shark Week
    3. Dark Meat
    4. Smart Tweet
    5. Star Fleet
    6. Car Seat
    7. Dark Street
    8. Large Feet
    9. Art Piece
    10. Alarm Beep
    11. Par 3
    12. Hard Week
    1. Kidnapped
    2. Sit Back
    3. Kick Raps
    4. Bitmap
    5. Mishap
    6. KitKat
    7. Lip Chap
    8. Wrist Snapped
    9. Dick Slap
    10. Big Mac
    11. Did That
    12. Bit Fat
    13. Skip Tracks
    14. Kickback
    15. Quick Snack
    16. Ribs Crack
    17. Sniff Crack
    1. Own Back
    2. Cognac
    3. Coat Rack
    4. Phone Jack
    5. Smoke Crack
    6. Kodak
    7. Slovak
    8. Wrote Back
    9. Toe Tap
    10. Known Fact
    11. Prozac
    12. Throw Back
    13. Growth Hack
    14. Bones Crack
    15. Mole Rat
    16. Smokestack
    1. Rest Weight
    2. Less Fake
    3. Just Wait
    4. Head Straight
    5. Success Rate
    6. Checkmate
    7. Westgate
    8. Impregnate
    9. Fresh Bait
    10. Sex Slave
    11. Death Rate
    1. Lawn Gnome
    2. Jim Jones
    3. Gone Home
    4. Sean Combs
    5. Tom Jones
    6. Trombone
    7. On Loan
    8. Strong Bones
    9. Long Known
    10. Bomb Thrown

x. 1. Star Wars 2. Cardboard 3. Hardcore 4. Car Door 5. Dark Horse 6. Par Four 7. Barn Door 8. Hard Core 9. Quad Core 10. Charge More 11. Guitar Chord 12. Art Form 13. Heart Torn 14. Sharp Sword 15. Charles Ford x. 1. Roast Beef 2. Rolled Leaf 3. Remote Beach 4. Know Grief 5. Boat Leaks 6. O.G’s 7. Goat Cheese 8. Smoke Trees 9. Bo Peep 10. Both Knees 11. Close Reach 12. Cold Feet 13. Dont Speak 14. Dope Beat 15. Cold Tea 16. Crows Feet 17. Go Deep 18. Goal Crease 19. Gold Keys 20. Nose Bleeds 21. Snow Peaks

3-Syllable Rap Words & Rap Rhymes

  1. Battle Axe / Cabbage Patch / Magic Acts / Illmatic Tracks / Cadillacs / Savage Acts / Had Our Backs / Applejack’s / Snapple Caps / Habitats / Aloe Blacc / Fanny Packs / Caddy Shack / Cataracts /
  2. Villainous / Still a Bitch / Soliliquist / Ventriloquist / Real as This / Syllabus / Steal a Kiss / Icarus / Gefilte Fish / Willingness / Still Exist / Diligence / Ill Equipped / Really Miss / Billy Crystal / Wilderness / Willie Smith / Pillow Fist / Slit a Wrist / Kelly Diss / Hit or Miss /
  3. Middle Life / Civil Rights / City Lights / Kilobytes / Twitter Fights /
  4. Audio / Vamanos / Gotta Go / Swallowed Whole / Alotta Blow / Honor Roll / Body Blow / Karate Throw / Bought the Coke / Winding Road / Domino / Monochrome / Envelope / Nagano / Common Folk / Ronnie Coleman / Sauna Smoke / Guantanamo / Kanye Flow / Navaho / John Gaudreau / Collar Bone / Bottle Nose / Common Cold / On the Road / Pot of Gold /
  5. Up to Me / Brush My Teeth / Subtlety / Subtleties / Custody / Mustard Seed / Double D’s / Knuckles Bleed / Luxury / Muscle Beach / Must Believe / Cup of Pee / Sucks to See / Puzzle Piece / Bubble Teas /
  6. Repossessed / Squeeze a Breast / Leave the Nest / Need the Press / Chia Pets / Easy Test / He’s Obsessed / Need Some Rest / Decompress / DVS / Cheated Death / We the Best / Eagle’s Nest / Key of F / Legal Threats / We the Best /
  7. Middle Name / Bit a’ Rain / Bigger Game / Lit a Flame / Window Frame / Inner Shame / Finger Paint / Bigger Brain / Hit a Vein / Little Wayne / Entertain / Inhumane / Live in Spain /
  8. Number Two / Underused / Running Shoes / Hundred Views / Tunnel Through / Someone New / Stomach Flu / Dunkaroos / Plumbers Use / Coming True / Rubber Tube / W / Comfort Food / Stumble Through / Color Hue / Drug Abuse / Gun Salute / Jump the Queue / Onion Soup / Rubber Boot /
  9. Stupid Game / Do the Same / Move the Chains / Super Brain / Computer Game / Who’s to Blame / Juicy J / Choose a Lane / Used to Fame / Loop He Playin / Movie Name / Cuban Chain / Honolulu Plane / Pooty Tang / Mood to Change / Rudy Gay / Super Saiyan / Hoobastank / Scuba Tank / Goopy Stain /
  10. Pick a Scheme / Triple Team / Nicotine / Mister Clean / Listerine / Mister Bean / Triple Cream / Philistine / Nipple Cream /
  11. Average Joe / Status Quo / Patio / Pack of Smokes / Tassimo / Al Jarreau / Axle Rose / Battle Toads / Fashion Show / Paddle Boat / Gravel Road / Last to Know / Acid Pro / Apple Phone / Catacomb / Adam Oates / Bag of Bones / Cabbage Rolls / Paddle Boat /
  12. Mannequin / Anakin / Panicking / Managing / Gambling / Standin in / Hand It In / Handling / Mandarin / Hammering / Rambling / Stammering / Hamilton / Gargantuan / Damaging / Shenanigans / Paneling / Channeling / Vanishing / Chandler Bing / Banana Gin / Am a Twin / Man of Sin / Planet Spin / Stand to Win / Fan of Him / Abandoning / Meandering / Pandering / Strangling / Rangling /
  13. Corner Store / Corridor / Forty Floors / Horrorcore / Source Award / Door to Door / Lord of War / Orator / Smorgasbord / Jordan Fours / Quarter More /
  14. Credit Card / Repertoire / Heads Ajar / Reservoir / Chevy Car / Seminar / Seven Yards / Red Guitar / Escobar / Breakfast Bar / Central Park / Letter Art / Heavy Heart / Kevin Hart /

4-Syllable Words to rap to and Freestyle words to rap to

  1. Watercolour / Got a Number / Body Butter / Counter Culture / Zombie Hunter / Donald Glover / God of Thunder / Motley’s Drummer / Hallway Cupboard / Song to Cover / Snotty Mother / Got It Covered /
  2. Commonplace / On His Face / Wanna Race / Calm Embrace / Drama Faced / Drawn the Ace / Palm to Face / Stronger Bass / Ramen Taste / Johnny Blaze / Long Embrace / Haunted Place / Copy Paste /
  3. Vocal Booth / Broken Tooth / Social Proof / Photoshoot / No Excuse / Know the Truth / Global News / Blow a Fuse / Focus Groups / Frozen Foods / Golden Goose / Doper Loop /
  4. Middle of June / Give ’em Some Room / Isn’t Immune / Live on the Moon / Silvery Spoon / Git up at Noon / Whiff of Perfume / Video Zoom / Digital Zoom / Singing a Tune / In a Balloon / Missing Platoon / Trip to Cancun / Into the Wound / Listen to Loons / King in His Tomb / Git in the Poon / Trippin on Shrooms /
  5. College Degrees / Always Believe / Ball of Disease / Falling of Trees / Taller than Trees / Follow My Lead / Swallowing Bees / Audible Fees / Chronic Disease / Toggle the Keys / Oliver Tree / Hollywood Needs / Fall on My Knees / Collagen Please /
  6. People Heard It / Reach a Verdict / Need Detergent / Be Assertive / Secret Service / Free to Worship / He’s a Hermit / Beneath the Surface / Please Reword It / Evil Serpent / Read, It’s Urgent / Need a Permit / Demon Worship /
  7. Sounding the Best / Mountain of Debts / Outta My Head / Pound of His Flesh / Allowed to be Stressed / Proud to be Next / Rounder the Breasts / Down at the Chest / Thousands of Reps / Counterfeit Checks / Browsing the Net /
  8. Havin a Day / Apple Display / Ask ’em to Pray / Anchorage Bay / Back from the Grave / Capital Gains / Catch a Grenade / Fat but Okay / Maximum Wage / Plasma Grenade / Capital J /
  9. Under Tension / One Dimension / Running Engine / Suns Reflection / Months Detention / Front Suspension /
  10. Hopefully Do / Broken in Two / Vocals Removed / Ocean Side View / Closer Review / Poetry Group / Socially Screwed / Totally New / Know That It’s True / Hold in the Queue / Overly Due /
  11. Kathy Griffin / Statistician / Mathematician / Fact or Fiction / Ask Permission /
  12. Bite the Bullet / Right to Pull It / Michael Douglas / Type a Budget / Diamond Push-up / Diamond Studded / Iron Stomach / Find the Culprit / Cyber Bully / I Unplugged It / Hiding from It / Silent Judgment / Mind Corrupted / Rhyme Redundant /
  13. Plenty to Prove / Any of You / Millennial Mood / Seventy-Two / Twentieth Move / Mentally Queued /
  14. WiFi Caption / Aye Aye Captain / High Five / By My Actions / Einstein Mathin’ / Five Times Platinum /
  15. Dead or Alive / Competitive Drive / General Guide / Repetitive Vibe / Never Replied / Seventy-Five / Federal Crimes / Jekyll and Hyde / Ready to Die /
  16. Gladiator / Bad Behaviour / Pad of Paper / Rap Creator / Tax Evader / Evacuator / Data Scraper / Cattle Raiser / Collaborator / Navigator / Have it Later / Half an Acre /
  17. Rhythm and Blues / Didgeridoos / Caribbean Cruise / Aboriginal Dudes / Giving em Clues / Fit in My Shoes / Twitter Reviews /
  18. Helicopter / Belly Flopper / Teleprompter / Fellow Doctor / Hella Awkward / Celtics Roster / Jealous Author / Self-Imposter / Smell Concocter / Kemba Walker / Betty Crocker /

5-Syllable Rhyming Words For Rap & Freestyle Words to Use

  1. Community College / Musical Knowledge / Cubicles Solace / Beautiful Polish / Group of Koalas / Roomful of Scholars / Boosted Impalas / Using Hydraulics / Pharmaceutical Products / Human Robotics /
  2. Nobody Lets Me / Show ’em a Spreadsheet / Rode on a Jet Ski / Coke over Pepsi / Bowl of Spaghetti / Folded Correctly / Know What Possessed Me / Overly Messy / Throwing Confetti /
  3. Brachiosaurus / Trapped in the Forest / Askin Delores / Grab a Thesaurus / Back of a Taurus / Hamilton Morris / Rap to the Chorus / Lappin a Tortoise / Magnus Corpus / Baskin in Florence / Ass is Enormous /

Rootwork

d66 Ingredient Result of combination of 3
11 Acorn Vomit maggots
12 Apple Bloated stomach
13 Fern Grow thick hair
14 Brown Carp Blurred vision
15 Blackberry Foul smelling skin
16 Radish Cry Blood
21 Aromatic Truffle Believe they’re invisible
22 Bird Egg Believe they’re an animal
23 Shiny Beetle Fear Blood
24 Blue Nightshade Fear the Moon
25 Fang Fear Sunlight
26 Innards Believe they’re gorgeous
31 Horn Poison
32 Crab Lose all hair
33 Cane Sugar Skin covered in boils
34 Nut Disgusting Bile
35 Spawn Vision through an insect
36 Mushroom Vivid hallucinations
41 Ooze Acid
42 Centipede Read one mind
43 Grasshopper Breathe thick fog once
44 Honey Antimagic Dust
45 Lizard A full ration
46 Pumpkin No need to breathe for 10 mins
51 Snail Iron fists (d6) for 1 min
52 Orchid Sticky soles for 10 mins
53 Poppy Love potion
54 Foxglove Breathe underwater for 10 mins
55 Fly Stoneskin (+1 Armour for 1 minute)
56 Sweet Root Slight levitation for 1 minute
61 Sour root Breathe fire once
62 Yellow mold 18 Strength for 1 minute
63 White mold Turn translucent for 10 minutes
64 Blue mold Infrared vision for 10 minutes
65 Chalk Balm, restores d6 STR, DEX or WIS
66 Rocksalt Phoenix Dew, fully restores Downed

Tag Magic

d66 Tag Description
11 Alarm You are mentally alerted when anyone opens a door marked with this tag.
12 Animal protection anyone who crosses the line of this tag on the ground cannot harm any animal for the remainder of the day.
13 Arson This wall tag bursts into flame 24 hours after completion.
14 Barrier This circular floor tag tag is used to keep out a demon, ghost or elemental.
15 Collapse This tag must be drawn on all four sides of a building. 24 hours after completion, the building collapses.
16 Compel Anyone who walks past this wall tag feels compelled to perform a particular, seemingly harmless, action.
21 Concealment Painting this tag on a building protects it from magical observation, and causes people to act like it doesn’t exist.
22 Counterspell Anyone standing on this circular floor tag is protected from magical harm.
23 Deceit Paint this tag on a flat surface. If someone sees it, and you speak to them, they will find your lies completely believable.
24 Favor Paint this tag on a flat surface. Anyone who sees it will have a favorable opinion of you.
25 Garbage Any building with this tag painted on it causes people to dump their garbage in front of or inside it.
26 Grid Paint this tag on a building’s electric meter, and it will magically connect or disconnect from the power grid, depending on its current state.
31 HVAC Paint this tag on all four sides of a building, and the interior is held to a constant 70 degree temperature.
32 Imprison This circular floor tag is used to entrap a demon, ghost, or elemental.
33 Invisibility If you paint this tag on the wall of a building, you can enter it unseen. If you paint this tag on an interior wall, you can cross that room unseen. It works on people, animals, and even cameras.
34 Lie detector Paint this tag on a flat surface. Anyone who sees it cannot tell a lie in your presence.
35 Light Paint this tag on any surface. When you touch it, it glows as bright as a floodlight. Touching it again extinguishes the light.
36 Magic carpet Paint this tag on a large rug, and when kneeling on it, you can communicate with an odd intelligence.
41 Maze Paint this tag on the floor. Anyone who crosses it will lose all sense of direction, and any GPS devices on their person are drained of power.
42 Message Think of a person while painting this tag on a wall, and then speak aloud a message. When that person touches the tag, they will hear the message repeated aloud.
43 Mockery Paint this tag on a surface. When visible, anyone you speak to will fall into a violent rage, directed at you.
44 Nightmares Anyone who crosses a doorway painted with this tag has recurring nightmares for a week.
45 Panhandling Standing in front of this tag while panhandling makes people give you their dollar bills or change.
46 Passwall This tag makes a one-way hole appear in a wall. From the other side, the wall is solid.
51 Plague Anyone who crosses this floor tag contracts a harmful and highly contagious disease that infects anyone they touch.
52 Pothole When a vehicle drives over this road tag the concrete beneath to crumbles into a large pothole, stopping the vehicle.
53 Scofflaw Paint this tag on a vehicle, and it cannot be detected by radar or laser devices.
54 Secret door This tag covers a door with an illusion so it blends in perfectly with the surrounding wall. You can see the door normally.
55 Seeing You must make two copies of this wall tag. When looking into the first tag, you can see anything in front of the second tag.
56 Sleep Anyone who looks at this wall tag falls into a deep slumber, and will only awaken in response to physical harm.
61 Smoke Paint this tag on a fire exit, and the building fills with thick smoke as if on fire.
62 Summon This circular floor tag is used to summon a demon, ghost, or elemental.
63 Thieftaker Paint this small tag on an object, and you will always know who is holding it.
64 Tracking Paint this small tag on an object, and you always know where the object is.
65 Travel Paint this tag above the exit from a building, and when leaving you may run up to 30 miles in the next hour.
66 Witchlock Paint this tag on a door to lock it and protect it from harm. The door can only be opened with a password.
  1. Animals die
  2. Car appears
  3. Deadly fog
  4. Dream plague
  5. Endless night
  6. Endless storm
  7. Endless twilight
  8. Endless winter
  9. Forest appears
  10. Graves open
  11. Mass slumber
  12. Meteor strike
  13. Mirrors speak
  14. No stars
  15. Outsider enters
  16. People vanish
  17. Portal opens
  18. Rifts open
  19. Skyscraper appears
  20. Water to blood

Spell Effects

  1. Banish Spirit: Send a spirit back to whence it came.
  2. Berserk: Choose an ally. In their next battle, their first close attack is enhanced and has the Blast tag.
  3. Bless Crops: A crop in your neighborhood grows faster, and resists bad weather and pests. Popular with herbal drug dealers.
  4. Bless Weapon: A weapon you enchant is enhanced for the following battle.
  5. Calm: All nearby beings stop fighting. All combatants may make a WIL save each turn to resume hostilities.
  6. Carry Burden: When anyone in your crew is carrying a full (10 slot) inventory, their HP are not reduced to zero.
  7. Cause Disease: You inflict a nearby human or animal with a magical disease. When you gain this spell you learn to cause one disease, and may learn how to cause additional diseases from books.
  8. Cause Drunkenness: A target is impaired by a magical simulation of drunkenness.
  9. Cause Fear: You are magically intimidating. Nearby enemies must make a morale check.
  10. Charm: Improves a being’s opinion of you. Improve their reaction by one category.
  11. Clear Skies: Disperse storms in your neighborhood, including rain, snow, hail, and winds.
  12. Commune: Communicate with a celestial intelligence, and gain its advice.
  13. Compel Spirit: A nearby target spirit must make a WIL save or obey your commands until the next sunrise or sunset.
  14. Conceal Crime: Your identity is cleansed from an area. Fingerprints and DNA are scrubbed, video recordings are scrambled, and witnesses cannot remember your name or face.
  15. Conjure Fruit: A nearby tree sprouts fruit of your choice, regardless of the type of tree or season. You can gather d4 days of food supply.
  16. Conjure Music: Spirits play music in a style of your choice, originating from a nearby location you choose.
  17. Conjure Warriors: A ghostly detachment of police, soldiers, or gang members appears and fights for you.
  18. Conjure Weapon: A ghostly weapon of your choice appears in your hand. It works just like a normal weapon of that type.
  19. Cure Disease: The target gets a save to overcome the effect of a disease. If the save fails, the target’s disease cannot be cured magically.
  20. Curse Weapon: A nearby weapon is impared until the next sunrise or sunset.
  21. Demolish: A human-made structure like a door, wall, ceiling, or floor collapses. If cast on an entire building, the Guide determines the effect.
  22. Disperse Swarm: Disperse a detachment of tiny creatures. e.g. bees, mice, rats, cockroaches, etc.
  23. Dream: You have a prophetic dream in which the Guide gives you useful information about possible future events.
  24. Eternal Candle: Enchant a candle so it will not burn down and cannot be blown out.
  25. Extinguish: All nearby fires go out. All nearby eletric lights short out.
  26. Familiar Spirit: If you know a spirit’s true name, it must a WIL save, or assume the form of an animal and serve you. Whenever you mistreat it, it may attempt a WIL save to break free.
  27. Fascination: Target forgets about everything else and stares at you wordlessly as long as you are nice to them.
  28. Fertility: This spell can be cast on either humans or animals. It can increase the chance of conception, reduce the chance of miscarriages, or ease labor.
  29. Find Minerals: Find the largest nearby concentration of a vaulable mineral: copper, tin, silver, gold, emeralds, rubies, or diamonds.
  30. Find Thief: Learn the name or current location of someone who stole a specific object you have seen.
  31. Fire: A creature, object, or structure of your choice bursts into flame, doing d6 damage each turn. Creatures may make a DEX save to extinguish the fire.
  32. Fly: Transform into a cloud, smoke, or a bird, and fly through the air.
  33. Fortune Telling: Roll the Die of Fate for a nearby creature. If the result is positive, the subject will succeed at all saving throws until the next sunrise. If the result is negative, the subject will fail all saving throws until the next sunrise.
  34. Freeze Water: Lower the temperature water, causing it to freeze.
  35. Haggling: When buying or selling, and the other person is willing to haggle, you always get the best possible price.
  36. Hallucinations: A person nearby sees and hears whatever you wish. They must pass a WIL save to recognize the illusion.
  37. Halt: Cause a vehicle, person, or animal to stop in their tracks.
  38. Harm Animal: A nearby animal must make a STR save or die.
  39. Harm Spirit: Magically smite a nearby spirit for d12 damage.
  40. Hatred: Two beings of your choice begin attacking each other. They may both make WIL saves each turn to stop.
  41. Heal Wounds: You restore d4 STR loss. You can cast this spell on any given person only once per day.
  42. Heat Water: Increase the temperature of something. Can be used to boil water or melt snow and ice.
  43. Hunter’s Blessing: When you hunt animals for food, you can shoot enough for d4 days of food supply.
  44. Illusionary Animals: Create an illusion of one or more animals you have seen in person.
  45. Illusionary Architecture: Create an illusion of a door, wall, floor, ceiling, or even the exterior of an entire house.
  46. Illusionary People: Create an illusion of one or more people you have met in person.
  47. Illusionary Plants: Create an illusion of different types of plants appearing as a field, garden, forest, etc.
  48. Infertility: This spell can be cast on either humans or animals. It can prevent the act of copulation, prevent conception, or even cause a miscarriage.
  49. Influence Judge: A judge on a civil or criminal case must make a WIL save or favor the party of your choice.
  50. Invisibility: For the next hour, you are invisible while standing still. When you move, a faint shimmer gives your location away.
  51. Know Wealth: Choose a person nearby. You know how much money is in that person’s largest bank account, and how much cash they are carrying upon their person.
  52. Knowledge: You temporarily gain expert knowledge of a specific subject. e.g. biology, geology, art history, etc.
  53. Learn Secrets: The next person you speak to must divulge a secret to you. They can choose a secret that is criminal, military, political, financial, in matters of love, or just plain embarassing.
  54. Long Life: Willing target makes a WIL save. On a success, reduce the target’s biological age by one year. On a failure, they can never benefit from this spell again.
  55. Luck: Random events favor you, especially in games of chance. When the Guide rolls the Die of Fate, roll a d8.
  56. Mark of Shame: A magical tattoo of your choice appears on the forehead of a person you touch. It cannot be removed or concealed.
  57. Necromancy: You summon the ghost from a corpse dead less than 40 days. Determine the spirit’s reaction normally.
  58. Phantom Car: You summon a ghostly car that can carry your crew to any address in the city within 1 minute. It vanishes when you arrive.
  59. Poison: You know how make magical poisons. When you gain this spell, you learn to craft one poison, and can learn to craft additional poisons from books.
  60. Premonition: Sense nearby danger. You cannot be surprised.
  61. Protection from Animals: You have +1 AC against attacks from animals.
  62. Protection from Drowning: You are protected from drowning. You remain upon the surface of any body of water, and may even walk upon it.
  63. Protection from Fire: Fire damage against you is impaired, and you cannot catch fire.
  64. Protection from Magic: Magic damage against you is imparied. The next time you fail a save against magic, you succeed, and the spell ends.
  65. Protection from Poison and Disease: Poison and Disease damage against you is impaired, and the next time you fail a save against disease or poison, you succeed, and the spell ends.
  66. Protection from Spirits: A 10-foot diameter circle on the floor cannot be crossed by spirits of any sort.
  67. Protection from Theft: If someone wants to steal something from you, they must make a WIL save or put it back.
  68. Protection from Weapons: You have +1 AC against attacks from weapons.
  69. Purify Water: You can turn water, no matter how contaminated, into beer, coffee, milk, tea, or wine. The beverages provide d4 days of hydration.
  70. Read Thoughts: Read the surface thoughts of anyone nearby.
  71. Remove Fear: Your hirelings and followers do not have to make morale checks.
  72. Repair: Repair a broken handheld object.
  73. Resist Pain: You do not feel pain. You automatically succeed at Critical Damage saves, but attacks against you are Enhanced.
  74. Resist Sleep: Stay awake as long as you wish. You do not suffer Deprivation from lack of sleep, but each missed day causes 1 WIL loss.
  75. Rust: Cause a non-magical ferrous metal object to rust into uselessness.
  76. Safe Sleep: Enemies are not able to attack you or steal your possessions while you sleep.
  77. Safe Travel: When on the city’s streets, sidewalks, and alleys, no one will attempt to attack or rob you.
  78. Sleep: All those nearby must make a WIL save or fall asleep. They can be awakend normally.
  79. Sleepwalk: You send a command to a dreaming person you have met physically. They will walk toward a destination you specify while asleep. Unless awoken first, the spell lasts for 8 hours.
  80. Speak With Animals: Speak to animals, and they will understand what you ask of them. Similarly, you understand their needs and wants as well.
  81. Speed Movement: This spell instantly increases the speed of a being or vehicle by 20 mph. DEX saves to flee from combat succeed automatically.
  82. Spirit Prison: A spirit must make a WIL save or be imprisoned in an object like a tablet or ring. You may communicate with it, and bargain for its release.
  83. Stink: A person or object of your choice generates a horrible stench. This affects both reaction rolls and surprise chances.
  84. Summon Angel: Summon a good spirit, if you know its true name. When you learn this spell you know one true name, but can learn more from books. The angel is not compelled to help you, and you are not protected from it. Most angels have the power to heal others.
  85. Summon Animal: The nearest animal or swarm of your choice, within the city limits, appears before you. Determine the spirit’s reaction normally.
  86. Summon Deathless: Send a Deathless spirit into a living or dead body. Living creatures may make a WIL save to resist. Deathless have a hostile reaction to all living things, though they do not always attack.
  87. Summon Demon: You summon a demon, if you know its true name. You begin knowing one true name, but may learn others from books. Determine the spirit’s reaction normally. Most demons have the power to harm others.
  88. Summon Elemental: An elemental spirit appears before you. Elementals do not have true names, and are compelled to obey you. You can summon one elemental type, and can learn to summon the other types from books. Most elementals have the power to perform manual labor.
  89. Summon Faerie: A faerie appears before you. Faeries do not have true names, but may work with you if it spreads chaos. Most faeries have the power to create illusions.
  90. Summon Fish: Fish are drawn to the place you cast your line. You can catch enough fish for d4 days of food supply.
  91. Summon Leviathan: You summon a leviathan from a nearby lake or river.
  92. Summon Storm: You can call forth a thunderstorm, snowstorm, or hailstorm that affects your entire neighborhood.
  93. Swimming: You know how to swim, and may swim as long as you wish without becoming tired.
  94. Transform Animals: Turn an animal into another type of animal. You can only transform them into animals you have seen in person.
  95. Transform People: Make a person appear older, younger, or change their gender.
  96. Transmute Animals to Stone: Turn nearby animals into stone or back again. WIL save to resist.
  97. Unlock: Silently unlock a locked padlock, door, window, or container.
  98. Unseen Servant: An invisible spirit retrieves and brings you an object that you own, regardless of distance or location.
  99. Vision: Fall into a trance in which you witness visions of a possible future. If you are to undertake a risky action that would require a save, you may roll the save before taking the action, and act accordingly.
  100. X-Ray Vision: See through wood, brick, or masonry walls up to one foot thick.

The spell effects found here are based on beliefs from the following historical grimoires and witch hunting manuals:

Witchcraft

Spirits

Organized by Type

Ghosts

TBD

Demons

TBD

Elementals

TBD

Nature Spirits

Nature spirits, also known as “faeries”, are spirits of natural

Land Water Air

More Rap

Roll 2d12 on the tables below:

    1. Vise Grip
    2. Tight Knit
    3. Might Quit
    4. Bike Trip
    5. Right Click
    6. Like Shit
    7. Spike Strip
    8. Right Hip
  1. God Mode
  2. Hot Stove
  3. Pot Roast
  4. Watch Soap
  5. Not Both
  6. Bought Smoke
  7. Docked Boat
  8. Deep Throat
  9. Unlock Code
  10. Snot Nose
  11. Kung Fu
  12. One Two
  13. Come Through
  14. Sun Tzu
  15. Undo
  16. Lung Flu
  17. Unglue
  18. One View
  19. Free Throw
  20. Casino
  21. Read Slow
  22. Keto
  23. Heave Ho
  24. He Go
  25. Repo
  26. Keynote
  27. Freak Show
  28. Peep Hole
  29. Weed Smoke
  30. Cheat Code
  31. Thibeau
  32. Rewrote
  33. TV Show
  34. Knead Dough
  35. Meatloaf
    1. Star War
    2. Hardcore
    3. Car Door
    4. Par Four
    5. Barn Door
    6. Hard Core
    7. Quad Core
    8. Charge More
  36. Ruck Sack
  37. Nutsacks
  38. Buttcracks
  39. Touchbacks
  40. Duck Quacks
  41. Just Facts
  42. Take Back
  43. Make Crack
  44. Hate That
  45. Break Back
  46. Play Back
  47. Pay Back
  48. Cake Rack
  49. Hay Stack
  50. Monterey Jack
  51. Straight Crack
  52. Stray Cat
  53. Pay Gap
    1. Feedback
    2. Kneecap
    3. Rehab
    4. Evac
    5. Deepak
    6. Recap
    7. Weed Sack
    8. Heatmap
    9. Feet Tap
    10. Need That
    11. Teeth Plaque
    12. Eat Snacks
    13. D Slap
    14. Repack
    15. Sleep Hack
    16. See Black
    17. Keep Track
    1. Back Stroke
    2. Rap Dope
    3. Flat Broke
    4. Track Coach
    5. Dad Joke
    6. Black Smoke
    7. Lab Coat
    8. Bath Soap
    9. Last Hope
    10. Fat Rope 13.
    11. Goosebumps
    12. Two Months
    13. Rude Drunks
    14. Blew Chunks
    15. Huge Trunks
    16. Mood Jumps
    17. Too Drunk
    18. Fuel Pumps
    19. Do Stunts
    20. Blue Skunk
    1. Haiku
    2. IQ
    3. Drive Thru
    4. Lied Too
    5. Swine Flu
    6. Sky Blue
    7. Thai Food
    8. Slide Through
    9. Five Two
    10. Times Two
    11. Side Boob
    12. Bayou
    13. Ryu
    14. High School
    15. Dry Fruit
    16. Eye Goo
    17. Fried Food
    1. Tai Chi
    2. Size Three
    3. Chai Tea
    4. Eyes Bleed
    5. High Tea
    6. Pine Tree
    7. White Tee
    8. IV
    9. Ninety
    10. Live Feed
    1. High Note
    2. Coyote
    3. Tie Vote
    4. Prime Coat
    5. Fine Folks
    6. Dry Throat
    7. Buy Dope
    1. Brain Dead
    2. Grain Bread
    3. Same Bed
    4. Paint Red
    5. Pain Meds
    6. Flames Spread
    7. K Fed
    8. Grain Fed
    9. Sprained Leg
    10. Gain Cred
    1. Cyclops
    2. IHOPs
    3. Buy Stocks
    4. Eye Drops
    5. Dry Coughs
    6. Sidewalks
    7. Bike Locks
    8. Blind Spots
    9. High Tops
    10. High Socks
    11. Dry Rot
    12. Light Box
    13. Five Shots
    14. Night Watch
    15. Pie Shops
    16. Prove Drops
    17. Tide Pods
    18. Time Clock
    19. Tight Spot
    20. White Sox
    1. Thin Guy
    2. Imply
    3. Went By
    4. Inside
    5. Pink Eye
    6. Bill Nye
    7. Ringside
    8. Spring Tide
    9. String Tied
    10. Swing Wide
    1. Hold Hands
    2. Romance
    3. Gold Bands
    4. Swoll Glands
    5. Cold Cans
    6. Gold Cans
    7. Pole Dance
    8. Cold Hands
    9. Old Man’s
    10. Bold Plans
    11. Coke Cans
    12. Smoke Ham
    13. Programs
    14. No Chance
    15. Joke Lands
    1. Heart Beat
    2. Shark Week
    3. Dark Meat
    4. Smart Tweet
    5. Star Fleet
    6. Car Seat
    7. Dark Street
    8. Large Feet
    9. Art Piece
    10. Alarm Beep
    11. Par 3
    12. Hard Week
    1. Kidnapped
    2. Sit Back
    3. Kick Raps
    4. Bitmap
    5. Mishap
    6. KitKat
    7. Lip Chap
    8. Wrist Snapped
    9. Dick Slap
    10. Big Mac
    11. Did That
    12. Bit Fat
    13. Skip Tracks
    14. Kickback
    15. Quick Snack
    16. Ribs Crack
    17. Sniff Crack
    1. Own Back
    2. Cognac
    3. Coat Rack
    4. Phone Jack
    5. Smoke Crack
    6. Kodak
    7. Slovak
    8. Wrote Back
    9. Toe Tap
    10. Known Fact
    11. Prozac
    12. Throw Back
    13. Growth Hack
    14. Bones Crack
    15. Mole Rat
    16. Smokestack
    1. Rest Weight
    2. Just Wait
    3. Head Straight
    4. Success Rate
    5. Checkmate
    6. Impregnate
    7. Fresh Bait
    8. Sex Slave
    9. Death Rate
    1. Lawn Gnomes
    2. Jim Jones
    3. My Homes
    4. Sean Combs
    5. Tom Jones
    6. Trombones
    7. Strong Bones

Principles for Guides

Cause we are strictly business and we also got our pride
And if you don’t like it, I suggest you break wide
Suckers steady lookin’ for the M-O-N-E-Y and
Thinkin’ that illegal is the best way, so they dyin’

- MC Breed

Information

  • Information should never be kept behind rolls.
  • Provide information readily and freely to facilitate critical thinking and clever play.
  • Elicit questions from players and give them direct answers.
  • Mysteries should be layered, leading players ever deeper into the odd.

Secrets

  • Leverage the themes of wealth, criminal conspiracies, and the weird.
  • Provide information on the things that the players experience, but keep what’s going on behind the scenes just beyond their reach.
  • Slowly give scrappers opportunities to pull at threads, drawing them deeper into the odd.
  • The scale of capitalism, corruption, and crime is incomprehensible. True understanding is unattainable.

Preparation

  • Make the world alive, allow it to change and grow because of your players’ actions.
  • Be flexible in your preparation. Create situations and possibilities. Plot and story should not be predefined.
  • Give NPCs and factions motivations, flaws and drives. Have NPCs react accordingly to their principles, on and off screen. NPCs should always have a drive to survive.
  • Play to find out what happens.

Difficulty

  • Realism and fictional positioning are a good starting place for setting difficulty.
  • Choices should have consequences and all failure should be interesting.
  • Saves cover various scenarios of uncertainty and risk. If there is neither, do not call for a roll.
  • Reward cleverness and ingenuity.

Danger

  • The risk is great for lasting harm, mental and emotional trauma, and the overwhelming danger of cryptids and law enforcement.
  • Present the potential of danger clearly for players and give them the opportunity to react.
  • Increasing the amount of stress will increase the rate scrappers are killed, injured, or traumatized.

Choice

  • Offer tough choices.
  • All situations should have multiple outcomes.
  • Clarify player intent before dice are rolled to make sure players have all information that would be obvious to their character.
  • Every action should leave an impact on the world in some way.

Failure

  • Failure should push the story forward.
  • Foster a table where success and failure are equally exciting.
  • It is encouraged to elicit complications or twists from players.

Die of Fate

  • Sometimes randomness is required. Roll 1d6 to consult the die of fate
  • 6: Good result/ 4-5: Mixed result/ 1-3: Bad result

Random Explorations

Motor City madness has touched the countryside And the people rise in anger and the streets begin to fill And there’s gunfire from the rooftops and the blood begins to spill Black Day in July 

  • Gordon Lightfoot

Maps

When you need a map for your exploration, roll d12 and consult the list of maps below. If six encounter nodes isn’t enough for your exploration, just roll again and chain the exit of the previous map onto the entrance of the next map.

These maps are node maps, which means they don’t need to accurately line up with the geography of the area being explored. However, if you want to use the maps for directdional orientation, rotate the map so the entrance is on the correct side. If you are chaining maps together, you can rotate the next map however you prefer, and move the entrance so it lines up with the previous exit.

This mapping system was blatantly stolen from Eco Mofos.

Map Key

! = Encounter $ = Reward

One you have your map generated, consult the following pages to determine the content of each node.

House Layouts

When you explore an abandoned house, draw and place cards as you explore. If an important room doesn’t show up (like a bathroom), it just means the room has been reduced to rubble and is not otherwise accessible.

Though there are abandoned mansions, most houses in Detroit tend toward the small, with an average size of just 1,166 sq ft.

The maximum number of cards you should draw are based on the house size:

  • Small - 6
  • Medium - 8
  • Large - 10
  • Mansion - 12

Room Types

  • 1♤ Exterior door. Foyer. 3 exits.
  • 1♧ Master bedroom. 1 exits.
  • 2♤ Full Bathroom. 1 exits.
  • 2♧ Kitchen. 2 exits.
  • 3♤ Utility room. Dead end.
  • 3♧ Living room. 3 exits.
  • 4♤ Laundry room. 1 exit.
  • 4♧ Exterior door. Mud room. 2 exits.
  • 5♤ Closet. Dead end.
  • 5♧ Hallway. 3 exits.
  • 6♤ Garage. 2 exits.
  • 6♧ Attic. Dead end.
  • 7♤ Basement. Dead end.
  • 7♧ Guest room. Dead end.
  • 8♤ Storage room. Dead end.
  • 8♧ Child’s bedroom. 1 exit.
  • 9♤ Nursery. 1 exits.
  • 9♧ Half-bathroom. Dead end.
  • 10♤ Family room. 3 exits.
  • 10♧ Dining room. 3 exits.
  • J♤ Exterior Door. Florida room. 1 exit.
  • J♧ Walk-in closet. Dead end.
  • Q♤ Workspace. 1 exit.
  • Q♧ Library. 1 exit.
  • K♤ Office. 2 exits.
  • K♧ Special room (dungeon cell, evil shrine, treasure vault, etc.). Dead end.

Room Contents

To determine room contents, draw a card from the HEARTS hand.

  • 1♡ Empty
  • 2♡ Empty
  • 3♡ Feature
  • 4♡ Hazard
  • 5♡ Creature
  • 6♡ Loot
  • 7♡ Feature + Loot
  • 8♡ Feature + Hazard
  • 9♡ Hazard + Loot
  • 10♡ NPC
  • J♡ Creature + Feature
  • Q♡ Creature + Hazard
  • K♡ Creature + Loot

Empty

Nothing interesting, just a floor, walls, and debris.

Feature

Something of mild interest, neither dangerous nor valuable. Roll on the table below:

d66 Unusual feature
11 55-gallon oil drum, empty, signs of fire
12 Abandoned drug lab
13 Big pile of animal scat, bad smell
14 Bong, used cigarette lighters
15 Broken furniture, made into a campfire, partially burned
16 Camp stove, no fuel, empty cans of beans
21 Child’s bicycle, rusted
22 Collection of vinyl music LPs, funk and disco
23 Damp room, smells of mildew, mildew and mold on the walls
24 Dried up human corpse holding syringe, no ID or valuables
25 Empty beer bottles, light beer
26 Empty coffin, open
31 Floor covered in matresses and smells like an orgy
32 Framed photographs of unknown people
33 Grafitii warning people to keep out
34 Human skeleton, gnawed on by rats
35 Incense burners holding ashes, room smells of sandalwood
36 Junkie, asleep
41 Kids playing in the rubble
42 Torn clothing, bloodstained
43 Mannequins dressed in BDSM gear
44 Old sleeping bag
45 Piano, damaged, badly out of tune
46 Pile of empty plastic water bottles
51 Pile of old children’s shoes
52 Pile of vomit, starting to dry out
53 Plaster falling from the walls
54 Plastic baggies
55 Used syringes, elastic bands, candles, spoons
56 Room is pristine, still has furniture
61 Rug, rolled up, duct taped, human body inside
62 Wooden chair bolted to floor, frayed ropes
63 Smell of rotten meat, coming from a dead dog
64 Smells of peanut butter and rot, mouse traps baited with peanut butter, dead mice
65 Squatter, wants to be left alone
66 Swarm of cockroaches, flee at your approach

Hazard

Crossing the room is dangerous or difficult in some way. Roll on the table below:

Open Pit: Failure to cross causes fall to floor below (d6 STR). Collapsing floor: Too much weight collapses floor, fall to floor below (d8 STR). Boarded windows: Darkness impairs attacks. Carbon Monoxide: Poison gas (d6 WIL/turn). Hydrogen sulfide: Corrosive and poisonous (d4+d4 STR/turn). Highly flammable (d6 STR/turn, blast, DEX save to put out). Locked steel door: Can’t be smashed open except by explosives. Picking lock requires tools. Find key in adjacent room. Flooded: Move at half speed. May be electricuted (d6 DEX/turn). Rotten corpse: WIL save to bypass without loudly retching. Tripwire: Running requires DEX save or fall on rusty nails (d6 STR). Uneven floor: Running requires DEX save or fall prone. IED: Triggered by pressure (d12, blast, close) Locked wooden door: Can be smashed open. Picking lock requires tools. Key is missing. Motion Sensor: 3 STR. Moving through the area sets it off, alerting enemies in adjacent rooms. Security camera: 3 STR. Live-monitored or reviewed later. Weak ceiling: Blast attacks cause rubble to fall (d4 STR). Barricade: Pile of sharp, rusty metal. Bypass with explosives, cutting torch, or by hand (d4 STR). Slide: Slippery ramp down 1 floor. Door with noisemaker: Opening door knocks over pile of cans and bottles, alerting adjacent creatures. Secret Door: An exit is concealed or covered up in some way.

Creature

Major explorations should have some cryptids not found anywhere else in the city, and possibly a unique cryptid. For minor explorations, it’s OK to determine creatures randomly. Roll d66 and check the list below.

d66 Creature
11 Bedbug Swarm
12 Bête à Cornes
13 Black Bear
14 Black Panther
15 Coydog Pack
16 Cultists
21 Deathless
22 Deer Tick Swarm
23 Dogman
24 Dwarf
25 Elf
26 Feral Dog Pack
31 Feu Follet
32 Frogkin
33 Gang
34 Ghost
35 Giant Beaver
36 Giant Centipede
41 Giant Rattlesnake
42 Giant Skunk
43 Giant Spider
44 Giant Squirrel
45 Hawk
46 Manchon à Rouler
51 Melonhead
52 Police
53 Raccoon Mugger
54 Rat Colony
55 Sasquatch
66 Seagull Flock
61 Soldiers
62 Terrorists
63 Vampire
64 Wheela
65 Wolverine
66 Yellowjacket swarm

NPCs

What Do They Want?

Most NPCs will have something they want. Roll a d10 on the following table to find out what they want.

d10 Want Description
1 Food You can distract them with rations, point them towards corpses, cast a food illusion.
2 Aid They could be hurt and need medical aid of some sort.
3 Gold They want money. Extortion, toll, tax, tribute, or greed.
4 Valuables Rare or unique items. Excellent pairings can result in their friendship or gaining as allies.
5 Territory This is their turf. They will defend it, ask you to leave, or to prove why you should be able to pass through.
6 Info They want to know about a nearby NPC, faction, landmark, or location.
7 Help They need something from nearby, probably somewhere dangerous. Kill something, clear out an area, retrieve something.
8 Trade They have random equipment (from each category on the equipment tables) and want to trade or sell. 1 in 6 chance they have something rare or valuable. Good business means possible friendship.
9 Mission They’re in service to another nearby NPC or faction and are helping to achieve a goal for them.
10 Directions They are lost and need directions somewhere, or help being escorted there safely.

Factory Layouts

There are four types of factory layouts:

Assembly Line

Because of Detroit’s automotive history, this is the most common type of factory layout. A product moves from one end of the assembly line to the other, with workstations at which a machine, robot, or worker repeatedly performs one step in the assembly process.

Process

A process layout has multiple employees with similar tasks working together, and is more common with skilled labor. For example, a saxophone factory might have a process area where technicians test a completed instrument’s acoustic and mechanical performance. This takes a highly variable amount of time and is not suitable for an assembly line.

Fixed-Position

The factory builds large objects that remain in fixed positions, such as airplanes or ships. Workers must bring their tools and supplies to the item being built.

Combination

A combination of two or three of the other types. For example, repairing an aircraft might require a fixed-position layout, but if some of the parts are assembled on-site, the facility will also have a process layout for those tasks.

Neighborhood Crawl

Loot

Jack: Meg, look at this place  Meg: What? Ooh…  Jack: Well, this place is like a mansion. It’s like a mansion, look at all this stuff  Meg: I don’t know…  Jack: Look, I see something over there  Meg: Ooh…   - The White Stripes

Random Loot

Loot

  • 1♢ Common metals
  • 2♢ Common metals
  • 3♢ Cash
  • 4♢ Stocks & Bonds
  • 5♢ Gear
  • 6♢ Firearms
  • 7♢ Drugs
  • 8♢ Precious metals
  • 9♢ Gems/Stones
  • 10♢ Jewelry
  • J♢ Artwork
  • Q♢ Magic spell
  • K♢ Artifact

Most loot is found in terms of inventory slots, where 1 slot = 10 lbs

Documents

  1. ID/Driver’s License
  2. Social security card
  3. ATM cards
  4. Credit cards

Gear

TBD

  1. Cell phone
  2. Designer accessories
  3. Laptop computer
  4. Power tools
  5. Alcohol
  6. Tobacco
  7. Baby formula
  8. Unopened cosmetics
  9. Unopened hair-care products
  10. Headphones
  11. Golf clubs
  12. Fishing gear
  13. Video games & consoles
  14. Purebred pet
  15. High-end pet accessories

Cars

Cars that you find during an exploration are usually stolen, and generalyl stripped for parts. Sometimes you get lucky and find one with usable parts, or even one that runs.

Bicycles

Bicycles hold their value well, and are frequently stolen.

  1. TBD

Tools

  1. Claw hammer
  2. Utility knife
  3. Prybar
  4. Screwdriver
  5. Pipe wrench
  6. Michigan axe
  7. Shovel
  8. Sledgehammer

Weapons

  1. Stun gun
  2. Stun baton
  3. Combat axe
  4. Combat knife
  5. Polypropylene war hammer
  6. Tactical sword
  7. Katana
  8. Bayonet
  9. Tactical staff

Firearms

  1. Sawed-off shotgun (d8, blast, bulky, near)
  2. Submachine gun (d8, blast, automatic, near)
  3. Pistol (d8, far)
  4. Shotgun (d6, blast, bulky, far)
  5. Hunting rifle (d10, bulky, very far)
  6. Assault rife (d10, automatic, blast, bulky, very far)

Explosives

  1. Molotov Cocktail (d6/turn, blast, near) ~$5
  2. Flashbang (blast, near, DEX save or blind)
  3. Chemical grenade (d6 WIL, blast, near)
  4. Fragmentation grenade (d8, blast, near)

Watches

TBD

Jewelry

To determine what jewelry is found, first roll on the jewelry metal table, then if required, on the gems/stones table.

Jewelry Metal

Roll d6.

  1. Costume
  2. Sterling silver
  3. Gold, 14k
  4. Gold, 18k
  5. 14k gold + gems/stones
  6. 18k gold + gems/stones

Gems/Stones

Roll d4, then d4 or d6.

  1. Organic gems
    1. Coral ($5)
    2. Amber ($10)
    3. Pearl ($10)
    4. Ivory ($20)
  2. Ornamental stones
    1. Smoky Quartz ($10-$300)
    2. Moonstone ($10-$250)
    3. Citrine ($25-$300)
    4. Turquoise ($5-$200)
    5. Garnet ($5-$200)
    6. Tourmaline ($15-$500)
  3. Semi-precious stones
    1. Aquamarine ($50-$1,000)
    2. Tanzanite ($100-$1000)
    3. Amethyst ($10-$500)
    4. Opal ($5d100)
    5. Jade ($5d100)
    6. Topaz ($20-$400)
  4. Precious stones (d4 carats)
    1. Emerald ($250/carat)
    2. Sapphire ($500/carat)
    3. Ruby ($1,000/carat)
    4. Diamond ($1,000/carat)

Precious metals

d4 troy oz found (petty)

  1. Silver ($25/troy oz)
  2. Palladium ($750/troy oz)
  3. Platinum ($750/troy oz)
  4. Gold, 24k ($1,750/troy oz)
  5. Rhodium ($4,000/troy oz)

Poisons

  1. Corn lilly: Injected. Cardiac arrest. Root juice can be used as insecticide or to poison piercing weapons (+d6).
  2. Giant hogweed: Pressurized spray. Blisters and blindness (d6, plus WIL save or be blinded).
  3. Jimson weed: Ingested. Hallucinations. Target is hunted by a terrible creature only they can see. Its attacks do 1d12 damage; on Critical Damage they must pass a WIL save or become catatonic.
  4. Monkshood: Ingested. Paralysis. (d10 DEX loss, plus DEX save or become paralyzed).
  5. Poison hemlock: Ingested. Respiratory failure (d12 STR loss).
  6. Poison ivy/oak/sumac: Contact. Rashes and blisters. d4 WIL loss/turn. WIL save to stop.

Common Metals

Common metals may be found as scrap, but more often must be extracted from broken appliances, pried out of the walls, or just separated from other junk. This takes an exploration turn, and nets you d10 slots of material. Roll d6:

  1. Steel ($2.50/slot)
  2. Zinc ($10/slot)
  3. Lead ($12/slot)
  4. Aluminum ($15/slot)
  5. Copper ($50/slot)
  6. Tin ($100/slot)
  7. Copper pipes
  8. Hot water heater
  9. Refrigerator
  10. Window air conditioner

Cash

Unless you stumble across a piggy bank or pick up pennies for good luck, coins looted from ruins are typically sorted by type and rolled. Paper money may be sorted, but is usually mixed, and does not take up an inventory slot (petty). Roll d4, then d4 or d6 as indicated:

  1. Coins (d4 slots)
    1. Pennies ($15.00/slot)
    2. Nickels ($45.00/slot)
    3. Dimes ($200/slot)
    4. Quarters ($200/slot)
    5. Dollar coins ($550/slot)
  2. Bills
    1. $d66
    2. $d88
    3. $d100
    4. $d666

Sample Explorations

Now pull your hatchets out Juggalos  Pull your hatchets and put em in the air  Cause is time for somebody to die in this bitch  Come on!  CHOP! CHOP! CHOP! CHOP!  - Insane Clown Posse

Sample Exploration: Nubian Beauty

After arson shut down the Nubian Beauty wig shop on the south side of 8 Mile road, the neighborhood experienced a spike in missing persons. Nobody connected the two until the neighborhood watch noticed a mysterious figure slipping into the wig shop at night. They called the police, who showed no interest in investigating without a body.

One of the watch members knows one of the PCs, and the crew is here to investigate and loot the shop. Five people have gone missing, and the families of the missing people have pooled together a $250 reward for each person rescued, or $100 for each body found.

The cause of the problem is a pack of manchon à roulers. Reports of these cryptids date back to the 1700s, and they resemble small heaps of fur or hair, under which is an octopus-like body, complete with tentacles.

When manchon à roulers move, they look like tumbleweeds rolling in the breeze, giving them their common name of “rollers”. They attack by leaping onto your head and inserting a bone-tipped tentacle into your brainstem, allowing one to control you like a puppet. As a “wig zombie” you must subdue more victims for them. Eventually you die of neglect, at which time the rollers eat your body.

The rollers, which are intelligent, decided that a wig shop was the perfect place for a lair, and have set about kidnapping people in the neighborhood.

Notes: This adventure was heavily influenced by “New Rats in Old Bastion”.

This exploration is set in an abandoned wig store, but I couldn’t find one in 2008 Detroit, so I cheated and used one from a different time and place. Nubian Beauty Supply was across the border from Detroit on the Warren side of 8 Mile Road, in the Mohawk Plaza strip mall. The plaza was abandoned after an arson in 2019, but later refurbished, and now the wig shop is a salon.

Warren is best known as the hometown of Eminem, and 8 Mile Road was featured in Eminem’s semi-autobiographical movie “8 Mile”.

Map Key

1: Front Entrance

The front door and the windows of the shop are boarded up. Tearing down the boards requires a claw hammer, prybar, or similar tool. This will make a bunch of noise, and alert the creatures inside, but because the neighbors know about the PCs, no one will call the police.

⬆️ Boarded door to 4.

2: Alley

The back door opens into an alley. A dumpster next to the door smells like rotten meat. Inside are two headless corpses. Examining them requires a WIL save to resist the stench, but will reveal that they match the description of missing people, and both have been partly eaten. The door is closed, but unlocked.

A sheet of paper is on the ground next to the door and the words “XMAS 2006” are hand-written on it in red marker. For some reason, the rollers are obsessed with Christmas, and chose the day of Christmas displayed on the backroom calendar, “Monday”, as the password to open the magical lock they placed on the door to area 5. This message was written by one of the victims who became a wig zombie, but broke free after a trip and fall knocked the roller off her head. They caught up with her though, and now her headless corpse is in the dumpster.

If the PCs report the bodies to the police, they will show up, and the adventure is over, at least until the cops turn into wig zombies.

⬅️ Door to 3.

3: Back Room

The back room has a desk with a chair, a table with a coffee machine and a dirty microwave, and some storage shelves. Next to a notice board, a calendar on the wall is set to December 2006, and the date of Christmas, Monday December 25, is circled in red marker. There are a few Christmas decorations put up: tinsel, a few ornaments, and a snow globe on a desk.

On one of the storage shelves is an unopened and undamaged box of beauty products: shampoos, conditioners, hair relaxers, hair dye, etc. The PCs can get 2d6 x $10 for it.

Inside a large desk draw is blessed painter’s tape, magical spray paint, and a Witchlock stencil. This tag magic kit can be sold for 2d6 x $100.

Witchlock
Magically locks and wards a door so it requires a password to unlock, and cannot be broken open without blast damage. Casting the spell costs d4 points of WIL.

⬇️ Curtained doorway to 4.
➡️ Door to 2.

4: Main Room

“Nubian Beauty supply shelves”)

The main room is dark because the windows and front door are boarded up. A faint humming sound fills the air (from the door to 5). In the middle of the room are three free-standing shelves containing damaged and looted beauty supplies, and atop the shelves are mannequin heads wearing wigs (see photo). Mannequin heads wearing wigs also line wall shelves on three sides of the room. The drop ceiling is falling apart, and the room shows signs of fire damage. The wigs all smell like smoke, making them worthless.

There are three wig zombies in this room, and two of them match the descriptions of missing people. All three of them appear to be wearing elaborate wigs. Two are just standing around, while the third is crouched behind the front counter, keeping an eye on the front door.

When they spot the PCs, they will mutter “brains!”, shuffle toward the crew, and attempt to beat them into submission so that the four other rollers in the room will have easy prey. One roller is hiding in the drop ceiling, 2 are hiding on mannequin heads atop the free-standing shelves, and one is sitting on a severed head on a wall shelf. This head matches the man’s body in the dumpster.

Make it clear that the zombies are emaciated, but definitely still alive. If the PCs attack the zombies instead of going after the wigs/rollers, one of the zombies will gasp “help me!”. If they kill a wig zombie, the roller on it will “play dead”, then leap up to attack when the crew least suspects it. If freed, the zombies will be grateful, and run for their lives. If the PCs start freeing victims, or kill all the zombies, the other rollers will attempt a surprise attack.

Roller x7 |STR 5, WIL 7, HP 3, d4 tentacle| |:–| |Critical: Become a wig zombie|

Wig Zombie x3 |HP 0, d4 DEX punch| |:–| Meat Shield: Attacking the roller will also harm the wig zombie. Rug Pull: You can pull the roller off the victim if it fails a STR save.

⬆️ Curtained doorway to 3.
⬇️ Boarded door to 1.
⬆️ Magically locked door to 5.

5: Employee Bathroom

The door to the bathroom is shut and emitting a soft humming sound. It is magically locked, and will not open, but the PCs could smash a hole through the wall to enter. If someone knocks or strikes the door, a voice (from the severed head) will ask “What day is Christmas?”. The password to open the door is “Monday.”

Inside, the zombies have set up a bizarre shrine. A severed head sits upon the toilet lid, surrounded by Christmas lights, glowing with magical energy despite the lack of electricity. On top of the toilet tank is a “Wig Warehouse” catalog. On the head rests a bright red wig. It has been magically transformed by the presence of the cryptids.

|Disguise Wig| |:–| |Charges ⃝ ⃝ ⃝ Recharge: Place the wig on a human corpse While wearing this wig, you can change your appearance to look like anyone you have seen in a photograph. This includes changes to height and weight. Your voice and mannerisms do not change.

⬇️ Door to 4.

Aftermath

If the PCs accidentally kill any wig zombies, they can cover it up if they wish. The families won’t know how they died, and will still pay them. Eventually though, an autopsy will reveal the manner of death.

When the PCs leave the shop for the last time, they spot another roller on top of a sewer grate, it quickly falls through it, before they can take any action. If they follow it into the sewers, they will find a much larger lair, but that’s an adventure for another time.

Weird Tech

Drugs

Roll d4:

  1. OTC
  2. Age-Restricted
  3. Prescription
  4. Illlegal

OTC

These items are legal, and generally not restrictred. THey are commonly stolen not to get high, but because they can be used to make other drugs, or because they are expensive and can be resold. It’s rather common to find a box of OTC drugs hidden in a ruin.

  1. Abreva
  2. Advil
  3. Aleve
  4. Alli weight loss pills
  5. Benadryl
  6. Dextromethorphan (DXM)
  7. Diabetic testing strips
  8. e.p.t. pregnancy tests
  9. Inhalants
  10. Loperamide
  11. Lotrimin
  12. Matrix
  13. Nicorette
  14. Pepcid AC
  15. Prilosec
  16. Rogaine
  17. Sudafed
  18. Tylenol Extra Strength
  19. Visine
  20. Zantac

Age-Restricted

  1. Beer
  2. Wine
  3. Liquor
  4. Cigarettes
  5. Chewing tobacco
  6. Cigars

Prescription

  1. Oxycontin
  2. Xanax
  3. Adderal
  4. Ritalin
  5. Vicodin
  6. Percocet
  7. Valium
  8. Ambien
  9. Promethazine/Codeine Syrup
  10. Phenobarbital
  11. Ketamine
  12. Prescription Opioids (Oxy/Percs)
  13. Prescription Stimulants (Speed)
  14. Steroids (Anabolic)

Illegal

  1. Ayahuasca
  2. Cannabis (Marijuana/Pot/Weed)
  3. Central Nervous System Depressants (Benzos)
  4. Cocaine (Coke/Crack)
  5. Fentanyl
  6. GHB
  7. Hallucinogens
  8. Heroin
  9. Khat
  10. Kratom
  11. LSD (Acid)
  12. MDMA (Ecstasy/Molly)
  13. Mescaline (Peyote)
  14. Methamphetamine (Crystal/Meth)
  15. PCP (Angel Dust)
  16. Psilocybin (Magic Mushrooms/Shrooms)
  17. Rohypnol® (Flunitrazepam/Roofies)
  18. Salvia
  19. Synthetic Cannabinoids (K2/Spice)
  20. Synthetic Cathinones (Bath Salts/Flakka)

Street Racing Cars

  1. 1998 Nissan 240SX
  2. 2001 Dodge Neon
  3. 2003 Volkswagen Golf GTI
  4. 1997 Porsche Boxter
  5. 2001 Subaru Impreza 2.5RS

Cybernetics

PCs may begin with a cybernetic implant instead of a mystic Gift at the GM’s discretion. Cybernetic implants do not take up item slots; however, each cybernetic implant is associated with one of a PC’s six Abilities. Each Ability may have only one implant assigned to it. Cybernetics cannot boost a PC’s stats past the natural 20/+10 maximum.

d20 IMPLANT ABILITY EFFECT
1 Air Current Microsensor WIL You suffer no navigation or combat penalties from blindness or darkness.
2 Alluring Fakeface WIL You are extraordinarily beautiful. +2 to WIL.
3 Autoglot HeadBank WIL +2 to WIL. You understand all languages.
4 Backup Heart STR +2 to STR. +5 max HP.
5 Carbide Knucklebones STR Your bare fists deal d8 damage.
6 Cyberliver STR You gain immunity to all poisons. You cannot get drunk.
7 Dazzleskin Filaments STR You are immune to energy weapons. Impaired when trying to hide.
8 Dopamine Synthesizer STR +2 to WIL. You are immune to fear, panic, and embarrassment.
9 Dorsal Jump-pack DEX You have hover-jets mounted on your back. You fly slowly and loudly.
10 Ferrosteel Exo-Skeleton STR Add +2 to AC and STR. Subtract -2 from DEX. You cannot swim.
11 Finger Syringe DEX One finger is a hidden injector. You can load it with any tonic or poison.
12 Hydraulic Biceps STR +2 to STR. Add STR bonus to weapon damage.
13 Hyper-elastic Tendons DEX +2 to DEX. You can jump like a frog.
14 Merciless Cybereyes DEX +2 to DEX. Add DEX bonus to ranged weapon damage.
15 Mercurial Fakeface WIL Your face can alter its features and colour at will.
16 Sub-dermal Ceramic Plating STR +2 to AC. Cannot be removed.
17 Sub-dermal Insulation STR Immunity to all damage from flames, cold, and electricity. Cannot be removed.
18 Tactical Bioscanner WIL You know the AC, HP, and Morale of any Biological creature.
19 Tactical Technoscanner INT You know the AC, HP, and Morale of any Synthetic creature.
20 Trauma-Response Rig STR Enhanced STR saves to avoid Critical damage. Works once per day.

Subterran Technology

  1. Crystalline Armor: 1 AC, 2 AC vs psionic energy, bulky
  2. Crystalline Shield: +1 AC, +2 AC vs psionic energy, bulky
  3. Hologram badge: Disguise yourself as any human you have met in person. This disguise will not hold up under close inspection.
  4. Mind Reading Ray: You can read the surface thoughts of a target at far range. If they fail a WIL save, you can also probe their thoughts for specific information.
  5. Telepathy headband: Communicate telepathically with others at far range.
  6. Thought Projection Ray: Target near or far away target must make a WIL save or develop an obsessive thought of your choice.

Drugs

Effect (2 ingredients)

  1. Euphoria
  2. Paranoia
  3. Auditory Hallucinations
  4. Visual Hallucinations
  5. No Pain
  6. Fearless
  7. Ego Death
  8. Levitation
  9. Anxious sweats
  10. Itchy Eyeballs
  11. Nasal Drip
  12. Split Personality
  13. Nausea
  14. Behold Azathoth
  15. Supernatural Hearing
  16. Paralyzed
  17. Murderous Rage
  18. Can’t Stop Dancing
  19. Very Mellow
  20. Hightened Empathy

Form

  1. Sugar
  2. Leaf
  3. Crystal
  4. Cactus
  5. Fungus
  6. Brain
  7. Pearl
  8. Slime
  9. Meat
  10. Honey
  11. Insect
  12. Liquid
  13. Stone
  14. Glyph
  15. Biotech
  16. Sand
  17. Root
  18. Blood
  19. Clay
  20. Tooth

Color

  1. Red
  2. Blue
  3. Yellow
  4. White
  5. Black
  6. Pink
  7. Orange
  8. Viridian
  9. Olive
  10. Silver
  11. Gold
  12. Bronze
  13. Umber
  14. Steel
  15. Smoke
  16. Indigo
  17. Azure
  18. Violet
  19. Octarine
  20. Ulfire

Ingested By

  1. Snort it
  2. Inject
  3. Stewed
  4. Boiled in Tea
  5. Swallow whole
  6. Lick it
  7. Hold on tongue
  8. Smoke it
  9. Touch to eyes
  10. Absorbed into skin
  11. Stare at it
  12. Burn
  13. Infused into Honey
  14. Drunk in Urine
  15. Burn & Eat the Ash
  16. Bake into brownies
  17. Place in Ear
  18. Only Affects Synths
  19. Sniff it

Ingredient

  1. Acorn
  2. Apple
  3. Fern
  4. Brown Carp
  5. Blackberry
  6. Radish
  7. Aromatic Truffle
  8. Bird Egg
  9. Shiny Beetle
  10. Blue Nightshade
  11. Fang
  12. Innards
  13. Horn
  14. Crab
  15. Cane Sugar
  16. Nut
  17. Spawn
  18. Mushroom
  19. Ooze
  20. Centipede
  21. Grasshopper
  22. Honey
  23. Lizard
  24. Pumpkin
  25. Snail
  26. Orchid
  27. Poppy
  28. Foxglove
  29. Fly
  30. Sweet Root
  31. Sour root
  32. Yellow mold
  33. White mold
  34. Blue mold
  35. Chalk
  36. Rocksalt

Effect

  1. Vomit maggots
  2. Bloated stomach
  3. Grow thick hair
  4. Blurred vision
  5. Foul smelling skin
  6. Cry Blood
  7. Believe they’re invisible
  8. Believe they’re an animal
  9. Fear Blood
  10. Fear the Moon
  11. Fear Sunlight
  12. Believe they’re gorgeous
  13. Poison
  14. Lose all hair
  15. Skin covered in boils
  16. Disgusting Bile
  17. Vision through an insect
  18. Vivid hallucinations
  19. Acid
  20. Read one mind
  21. Breathe thick fog once
  22. Antimagic Dust
  23. A full ration
  24. No need to breathe for 10 mins
  25. Iron fists (d6) for 1 min
  26. Sticky soles for 10 mins
  27. Love potion
  28. Breathe underwater for 10 mins
  29. Stoneskin (+1 Armour for 1 minute)
  30. Slight levitation for 1 minute
  31. Breathe fire once
  32. 18 Strength for 1 minute
  33. Turn translucent for 10 minutes
  34. Infrared vision for 10 minutes
  35. Balm, restores d6 STR, DEX or WIS
  36. Phoenix Dew, fully restores Downed

More potions

  1. Agreeableness Agree to reasonable requests
  2. Antimicrobial Immune to infections
  3. Antitoxin immune to poison
  4. Berserk Ignore critical hits
  5. Clumsiness Impaired attacks
  6. Conscientiousness Improve your senses
  7. Cure deprivation Satisfy hunger and thirst
  8. Cure madness Heal WIL loss
  9. Cure paralysis Heal DEX loss
  10. Downer Cause feelings of sadness
  11. Extroversion Enhanced reaction rolls
  12. Fear Cause feelings of fear
  13. Fly Float through the air
  14. Ghostsight See and speak with spirits
  15. Hallucinogenic poison d10 WIL loss
  16. Healing Heal STR loss
  17. Heroism Enhanced attacks
  18. Iron Will Enhanced WIL saves
  19. Ironskin +1 Armor
  20. Luck Enhanced oracle rolls
  21. Lycanthropy cure Take d20 STR damage and cure lycanthropy
  22. Necrotic poison d10 STR loss
  23. Nightvision See in the dark
  24. Normality Deaden your emotions
  25. Openness Open to new ideas and experiences
  26. Paralyzing poison d10 DEX loss
  27. Prophesy See visions of a likely future
  28. Purge Remove addictive substances from the body, but does not stop withdrawal
  29. Quickness Enhanced DEX saves
  30. Rage Cause feelings of anger
  31. Revive Animate the dead with a semblance of life
  32. Sleep Fall into a deep, restful slumber
  33. Strength Enhanced STR saves
  34. True Sight See through illusions
  35. Upper Cause feelings of happiness
  36. Water Breathing Breathe underwater