Weird Detroit
And I ride 30, no registration Dropped out, no education Pull Glocks out with no hesitation And I’m takin’ out ya whole federation
- Big Herk
Major Ruins
Here are some of the better-known ruins in Detroit.
Belle Isle Zoo
The Belle Isle Zoo was opened in 1895 and once had about 150 different animals, including polar bears, kangaroos and elephants. It was closed in 2002 when Mayor Kwame Kilpatrick decided to save some cash and shut it down. Now the area is quiet, left totally abandoned. Some say a number of dangerous animals escaped, and still roam the area.
## Detroit School Book Depository Located at 2230 Dalzelle Street, this building was built by architect Albert Kahn and constructed in the early 1900s. The building was originally used as a post office before it was converted into a giant stockroom for the city’s public school records, books, and other supplies. However, in 1987, a fire razed much of the warehouse. The owners wrote it off as a loss, and abandoned the entire structure, including all of the books inside, some dating back to the 1800s. It is rumored that there are spellbooks scattered amongst the wreckage, if you can somehow sort through it. Undead are attracted to the residual magic in the building, and have been known to eat trespassers.
Fisher Body 21
Located at the I-94 and I-75 interchange, the Fisher Body 21 is a 600,000 square feet former auto plant on a 4.7 acre parcel of land owned by the City of Detroit. The former auto body plant was built in 1919, has been vacant since 1993, and is located at 6051 Hastings Street. There are 6 levels to the ruin. Parts of the building are dangerously unstable, so be sure to check for collapsing floors. It’s said that the place is home to gang of cannibal mutants, others say they are actually carnivorous alien invaders. No one know for sure.
Note: In the real world, there are plans to demolish Fisher Body 21, but by 2023 it has still not happened, and the building is starting to collapse.
Michigan Central Station
Michigan Central Station (also known as Michigan Central Depot or MCS) is the former main intercity passenger rail station in Detroit, Michigan. Built for the Michigan Central Railroad in 1913, the station remained open for business until the cessation of Amtrak service on January 6, 1988. The station building consists of a train depot and an office tower with thirteen stories, two mezzanine levels, and a roof height of 230 feet (70 m). The building is located in the Corktown district of Detroit behind Roosevelt Park. A lot of people have disappeared exploring this place, and there are no surviving witnesses, so something dangerous must hide within.
Note: In the real world, the station was bought by Ford motor company in 2018 and is being renovated into an automotive technology center.
Packard Plant
Odd Detroit’s version of a “megadungeon”, the Packard Plant occupies 3,500,000-square-feet (325,000 m2) on 40 acres (16 ha) of land, and is located on East Grand Boulevard on Detroit’s east side. It consists of a number of structures with up to 7 stories on both sides of the road, storage sheds, outbuildings, and so on. There are also underground tunnels connecting the various buildings.
In the 1990s the Packard plant was a popular place for raves. Nowadays it is inhabited by just about any bad thing you can imagine: predatory animals, cryptids, undead, and so on.
Note: In the real world, demolition of the Packard Plant began in 2022, but was still ongoing in 2024.
Aerial view of Packard plant by Cindy Lindow”)
St. Agnes Church
This Catholic church closed its doors in 2006 due to financial troubles and supernatural events. More recently, Bigfoot sightings have been reported here.
Vanity Ballroom
This “Aztec” Art Deco structure was once a popular place for Detroiters to dance the night away in the 1930s and 40s. However, it closed for good in the 1990s. While it continues to crumble due to its age, some of the decor remains intact. Supposedly the place is haunted by the ghosts of depression-era dancers, and even mobsters from the Purple Gang.
Woodward Avenue Presbyterian Church
Located at 8501 Woodward Avenue, and built in 1911 in the Gothic Revival style. It was abandoned with the death of its pastor in 2005. There are rumors that this church is used by cultists for summoning demons.
Abandoned Homes
Not ready to play with the big kids? There are tens of thousands of abandoned homes around the city where you can explore, battle cryptids, and loot artifacts.
I want more!
Head over to DetroitUrbex.com and find more buildings for your crew to explore.
Subterra
Below the city of Weird Detroit is Subterra, a world of caverns, tunnels, and ancient cities that is home to mutants, variforms, and other cryptids.
There are several different ways to get to Subterra.
Steam Tunnels
As with many older cities, a series of steam tunnels runs underneath Odd Detroit. Steam pipes and utility lines run through these tunnels, with enough room for maintenance workers to walk through them. There are occasional utility holes leading up to the street level, and you can even enter some large buildings through them, though the entrances are always locked. When a utility worker goes missing, it usually means a new tunnel has broken through to Subterra.
Salt Mines
A huge salt mine sits 1,000 feet under Southwest Detroit and covers an incredible 15,000 acres. The mine has been active since 1910, and still produces road salt for much of the state. Detroit Salt Company offers tours of the mines, but of course, they have blockaded the more dangerous tunnels. The deepest tunnels connect directly to the ancient cities of Subterra, and are guarded by the elves to keep the dwarves out of the human world.
In the real world, Richard Shaver was working as a welder in Detroit, when his brother died unexpectedly. He fell into an alcoholic depression, and started having paranoid thoughts. At first he believed his brother had been killed by mobsters, but then he began hearing voices.
After disappearing for a few years, Shaver resurfaced and claimed he had been abducted and held prisoner underground by dwarf-like beings called Dero, and was eventually rescued by the beautiful Tero. Amazing Stories published Shaver’s tales of abduction, and other people around the world wrote back to the magazine, sharing supposedly similar stories of their own.
During the years Shaver said he was underground, he had actually been in a mental institution. Shaver’s tale showed many signs of psychosis paranoia, delusions, auditory hallucinations, and so on. People accused the editor of Amazing Stories of exploiting a mentally ill person, and eventually interest in his accounts faded. Despite the pseudoscience and bad writing in his stories, they were very popular, and may have influenced later alien abduction tales. The Dero even appear in Dungeons & Dragons as “Derro”.
Factions
Mayors Office
Mayor pro tem Kenneth Cockrel Jr.
City Council president Cockrel became mayor in September 2008 after former mayor Kwame Kilpatrick pled guilty to perjury.
City Council
- Monica Conyers
- Alberta Tinsley-Talabi
- Barbara-Rose Collins
- Kwame Kenyatta
- Martha Reeves
- Brenda Jones
- Sheila Cockrel
- JoAnn Watson
Detroit Police Department
Chief James R. Barren
Barren became chief in September 2008 after former chief Ella Bully-Cummings resigned several minutes after Kilpatrick.
Michigan Governor
Governor Jennifer Granholm
Michigan House
Detroit’s representatives in the 2008 Michigan House (after the November 2008 election) are listed below.
- 1st District (far east Detroit): Tim Bledsoe
- 2nd District (northeast Detroit): LaMar Lemmons
- 3rd District (southeast Detroit): Bettie Cook Scott
- 4th District (south-central Detroit): Coleman Young II
- 5th District (north Detroit): Bert Johnson
- 6th District (south-central Detroit): Fred Durhal
- 7th District (north-central Detroit): Jimmy Womack
- 8th District (northwest Detroit): George Cushingberry Jr.
- 9th District (far northwest Detroit): Shanelle Jackson
- 10th District (west Detroit): Gabe Leland
- 11th District (west-central Detroit): David Nathan
- 12th District (southwest Detroit): Rashida Tlaib
Michigan Senate
Detroit’s senators in the 2008 Michigan Senate (after the 2006 senate election) are listed below:
- 1st District (southwest and east Detroit): Hansen Clarke
- 3rd District (west Detroit): Irma Clark-Coleman
- 4th District (northwest and west) Buzz Thomas
Gangs
The major gangs found in Detroit include:
- Black Mafia Family
- Chaldean Mafia
- Detroit Partnership
- Devils Diciples Motorcycle Club
- Highwaymen Motorcycle Club
- Juggalo gangs
- Latin Counts
Law enforcement subdivides gangs into “sets” that cover a particular region, and “cliques” that claim specific neighborhoods. The Detroit Sets & Cliques map, put together by the “/CrimeInTheD” subreddit, maps out a number of these subgroups in 2024 (I can’t find data for 2008).
I’m not going to go into any additional detail about real Detroit gangs, because I don’t want to offend any local gang members.
City Districts
Detroit is divided up into “sides”, and each side contains multiple “neighborhoods”.
Note: Despite being mentioned in Don’t Stop Believin’ by Journey, there is no such place as “South Detroit”.
Downtown
- Bricktown
- Broadway Ave.
- Campus Martius
- Capital Park
- Downtown
- Financial District
- Greektown
- Grand Circus
- Griswold Street
- West Jefferson Avenue
- Lower Woodward Avenue
- Monroe Avenue
- Park Avenue
- Randolph Street Commercial
- Riverfront Condominiums
- Washington Blvd.
- Woodward Avenue
Midtown
- Art Center
- Brush Park
- Cass Corridor
- Cass-Davenport
- Cass Park
- Cultural Center
- Medical Center
- East Ferry Avenue
- Jeffries
- Midtown
- Midtown Woodward Avenue
- Sugar Hill
- University–Cultural Center
- Wayne State University
- Warren-Prentis
- West Canfield
- Willis-Selden
- Woodbridge
- Woodward East
- Woodward Avenue
New Center
- Alden Park
- Arden Park-East Boston
- Atkinson Ave.
- Boston-Edison
- Henry Ford Hospital
- New Amsterdam
- New Center
- Piquette Ave.
- Virginia Park
- Woodward Avenue
North Side
- Chaldean Town
- Detroit Golf Club
- State Fairgrounds
- Green Acres
- Highland Park
- Martin Park
- Palmer Park
- Palmer Woods
- Sherwood Forest
- University District
- University of Detroit Mercy
Upper East Side
- Chandler Park
- Conant Gardens
- East English Village
- Fox Creek
- Greenbriar
- Grixdale
- Hamtramck
- Highland Heights-Stevens’ Sub.
- Krainz Woods
- Milwaukee Junction
- La Salle College Park
- Mohican Regent
- Morningside
- North End
- Pulaski
- Ravendale
- Regent Park
- Van Steuban
East Central
Lower East Side
- Barry Sub.
- Belle Isle State Park
- Conner Creek
- East Jefferson Ave.
- East Village
- Eastside Cemetery
- Elmwood Park
- English Village
- Gold Coast
- Indian Village
- Islandview
- Jefferson-Chalmers
- Lafayette Park
- McDougall-Hunt
- Marina Park
- Rivertown
- St. John Hospital
- Victoria Park
- West Village
Upper West Side
- Bagley
- Belmont
- Berg-Lahser
- Brightmoor
- Blackstone Park
- Castle Rouge
- Eight Mile Wyoming
- Eliza Howell
- The Eye
- Fitzgerald
- Five Points
- Grandmont # 1
- Grandmont - Rosedale
- LaSalle Gardens
- Minock Park
- NW Goldberg
- Oakman Boulevard
- Old Redford
- Petosky-Otsego
- Riverdale
- Russell Woods
- Rosedale Park
- Westwood Park
West Central
- Aviation
- Barton-McFarland
- Briggs
- Core City
- Fiskhorn
- Franklin Park
- Grandale
- Herman Gardens
- Littlefield
- Parkland
- Hubbard-Richard
- Warrendale
- Weatherby
Southwest / Near West
- Boynton
- Carbon Works
- Corktown
- Delray
- Hubbard Richard
- North Corktown
- Mexicantown
- Michigan-Martin
- Millennium Village
- Oakwood Heights
- Springwells
- West Vernor-Junction
- West Vernor-Lawndale
- Westside Industrial
My family was from Springwells. If you are ever in the neighborhood, I recommend you stop at “Taqueria Mi Pueblo”, on the border of Mexicantown.
Magic
When you believe in things That you don’t understand Then you suffer Superstition ain’t the way, yeah - Stevie Wonder
Drug Magic
Color
- Red
- Blue
- Yellow
- White
- Black
- Pink
- Orange
- Viridian
- Olive
- Silver
- Gold
- Bronze
- Umber
- Steel
- Smoke
- Indigo
- Azure
- Violet
- Octarine
- Ulfire
Form
- Sugar
- Leaf
- Crystal
- Cactus
- Fungus
- Brain
- Pearl
- Slime
- Meat
- Honey
- Insect
- Liquid
- Stone
- Glyph
- Biotech
- Sand
- Root
- Blood
- Clay
- Tooth
Method of use
- Snorting
- Injected
- Stewed
- Boiled in Tea
- Swallow Whole
- Lick It
- Brain Interface
- Hold on Tongue
- Smoke It
- Touch to Eyes
- Absorbed in Skin
- Stare at It
- Burn and Watch the Flames
- Infused into Honey
- Drunk in Urine
- Burn and Eat the Ash
- Bake in Bread
- Place in Ear
- Only Affects Synths
- Smell It
Effect
- Euphoria
- Paranoia
- Auditory Hallucinations
- Visual Hallucinations
- No Pain
- Fearless
- Ego Death
- Levitation
- Anxious sweats
- Itchy Eyeballs
- Nasal Drip
- Split Personality
- Nausea
- Behold Azathoth
- Supernatural Hearing
- Paralyzed
- Murderous Rage
- Can’t Stop Dancing
- Very Mellow
- Hightened Empathy
d66 | Potion | Description |
---|---|---|
11 | Agreeableness | Agree to reasonable requests |
12 | Antimicrobial | Immune to infections |
13 | Antitoxin | immune to poison |
14 | Berserk | Ignore critical hits |
15 | Clumsiness | Impaired attacks |
16 | Conscientiousness | Improve your senses |
21 | Cure deprivation | Satisfy hunger and thirst |
22 | Cure madness | Heal WIL loss |
23 | Cure paralysis | Heal DEX loss |
24 | Downer | Cause feelings of sadness |
25 | Extroversion | Enhanced reaction rolls |
26 | Fear | Cause feelings of fear |
31 | Fly | Float through the air |
32 | Ghostsight | See and speak with ghosts |
33 | Hallucinogenic poison | d10 WIL loss |
34 | Healing | Heal STR loss |
35 | Heroism | Enhanced attacks |
36 | Iron Will | Enhanced WIL saves |
41 | Ironskin | +1 Armor |
42 | Luck | Enhanced oracle rolls |
43 | Lycanthropy cure | Take d20 STR damage and cure lycanthropy |
44 | Necrotic poison | d10 STR loss |
45 | Nightvision | See in the dark |
46 | Normality | Deaden your emotions |
51 | Openness | Open to new ideas and experiences |
52 | Paralyzing poison | d10 DEX loss |
53 | Prophesy | See visions of a likely future |
54 | Purge | Remove addictive substances from the body, but does not stop withdrawal |
55 | Quickness | Enhanced DEX saves |
56 | Rage | Cause feelings of anger |
61 | Revive | Animate the dead with a semblance of life |
62 | Sleep | Fall into a deep, restful slumber |
63 | Strength | Enhanced STR saves |
64 | True Sight | See through illusions |
65 | Upper | Cause feelings of happiness |
66 | Water Breathing | Breathe underwater |
These tables are based on the rare drug tables from Vaults of Vaarn by Leo Hunt, licensed under Creative Commons Attribution 4.0 license.
DJ Magic
DJ power words can be combined in the following ways:
- Ethereal Element + Ethereal Form
- Ethereal Effect + Ethereal Form
- Ethereal Effect + Ethereal Element
Each power word must be associated with a specific music track, and the track must be associated with the city in some way.
Casting a spell using a mix costs 1 fatigue. Creating a new mix requires a long rest. You can only have one mix prepared at a time.
DJ Power Words
d66 | Ethereal Effect |
---|---|
11 | Avenging |
12 | Banishing |
13 | Bewildering |
14 | Blinding |
15 | Charming |
16 | Communicating |
21 | Compelling |
22 | Concealing |
23 | Deafening |
24 | Deceiving |
25 | Deciphering |
26 | Disguising |
31 | Dispelling |
32 | Emboldening |
33 | Encoding |
34 | Energizing |
35 | Enlightening |
36 | Enraging |
41 | Excruciating |
42 | Foreseeing |
43 | Intoxicating |
44 | Maddening |
45 | Mesmerizing |
46 | Mindreading |
51 | Nullifying |
52 | Paralyzing |
53 | Revealing |
54 | Revolting |
55 | Scrying |
56 | Silencing |
61 | Soothing |
62 | Summoning |
63 | Terrifying |
64 | Warding |
65 | Wearying |
66 | Withering |
d66 | Ethereal Element |
---|---|
11 | Ash |
12 | Chaos |
13 | Distortion |
14 | Dream |
15 | Dust |
16 | Echo |
21 | Ectoplasm |
22 | Fire |
23 | Fog |
24 | Ghost |
25 | Harmony |
26 | Heat |
31 | Light |
32 | Lightning |
33 | Memory |
34 | Mind |
35 | Mutation |
36 | Negation |
41 | Plague |
42 | Plasma |
43 | Probability |
44 | Rain |
45 | Rot |
46 | Shadow |
51 | Smoke |
52 | Snow |
53 | Soul |
54 | Star |
55 | Stasis |
56 | Steam |
61 | Thunder |
62 | Time |
63 | Void |
64 | Warp |
65 | Whisper |
66 | Wind |
d66 | Etheral Forms |
---|---|
11 | Aura |
12 | Beacon |
13 | Beam |
14 | Blast |
15 | Blob |
16 | Bolt |
21 | Bubble |
22 | Call |
23 | Cascade |
24 | Circle |
25 | Cloud |
26 | Coil |
31 | Cone |
32 | Cube |
33 | Dance |
34 | Disk |
35 | Field |
36 | Form |
41 | Gaze |
42 | Loop |
43 | Moment |
44 | Nexus |
45 | Portal |
46 | Pulse |
51 | Pyramid |
52 | Ray |
53 | Shard |
54 | Sphere |
55 | Spray |
56 | Storm |
61 | Swarm |
62 | Torrent |
63 | Touch |
64 | Vortex |
65 | Wave |
66 | Word |
DJ Tracks
The following are some music tracks you can use with DJ spells. Choose or randomly assign an element, form, or effect to each track:
d88 roll | Track |
---|---|
11 | “(I Wanna) Testify” The Parliaments (Revilot) 1967 |
12 | “96 Tears” Question Mark & the Mysterians (Cameo) 1966 |
13 | “A Walk in the Park” (2004) DJ Minx |
14 | “Atomic Dog” George Clinton (Capitol) 1983 |
15 | “Azimuth” Kenny Larkin (1994) |
16 | “Big Fun” Inner City (KMS) 1988 |
17 | “Boogie Chillen” John Lee Hooker (Modern) 1948 |
18 | “City Slang” Sonic’s Rendezvous Band (Orchide) 1978 |
21 | “Clear” Cybotron (1983) |
22 | “Cool Jerk” The Capitols (Karen) 1966 |
23 | “Cultural Variance” DJ Bone (2014) |
24 | “Dancing in the Street” Martha & the Vandellas (Gordy) 1964 |
25 | “Devil With a Blue Dress On/Good Golly Miss Molly” Mitch Ryder & the Detroit Wheels (Dynovoice) |
26 | “Do You Love Me” The Contours (Gordy) 1962 |
27 | “Especially in Michigan” Red Hot Chili Peppers 2006 |
28 | “Fell in Love With a Girl” The White Stripes (Sympathy For The Record Industry) 2001 |
31 | “Gangster Funk” Prince Vince & The Hip Hop Force 1988 |
32 | “Good Life” Inner City |
33 | “Hello Dad, I’m in Jail” Was (Not Was) |
34 | “Hi-Tech Jazz” Galaxy 2 Galaxy (1993) |
35 | “Hot Rod Lincoln” Commander Cody and the Lost Planet Airmen (Paramount) 1972 |
36 | “I Heard It Through the Grapevine” Gladys Knight & the Pips (Soul) 1967 |
37 | “Jaguar” The Aztec Mystic (1999) |
38 | “Journey to the Center of the Mind” The Amboy Dukes 1968 Mainstream |
41 | “Kick Out the Jams” The MC5 (Elektra) 1969 |
42 | “Little Cream Soda” White Stripes |
43 | “Living for the City” Stevie Wonder (Tamla) 1973 |
44 | “Maggot Brain” Funkadelic (Westbound) 1971 |
45 | “Molly” Sponge (1995) |
46 | “Money” Barrett Strong (Anna/Tamla) 1959 |
47 | “Motor City is Burning” The MC5 (Elektra) 1969 |
48 | “Nitroglycerine” The Gories (New Rose) 1990 |
51 | “No UFO’s” Model 500 (Metroplex) 1985 |
52 | “Nowhere to Run” Martha & the Vandellas (Gordy) 1965 |
53 | “One Nation Under a Groove” Funkadelic (Warner Bros.) 1978 |
54 | “Piece of My Heart” Erma Franklin (Shout) 1967 |
55 | “Plowed” Sponge (1994) |
56 | “Punisher” Underground Resistance |
57 | “Rag & Bone” The White Stripes |
58 | “Ramblin’ Gamblin’ Man” The Bob Seger System (Capitol) 1967 |
61 | “Reach Out, I’ll Be There” The Four Tops (Motown) 1966 |
62 | “Respect” Aretha Franklin (Atlantic) 1967 |
63 | “Scooby Snacks” DJ Godfather |
64 | “Search and Destroy” Iggy & The Stooges (Mainman/Columbia) 1973 |
65 | “Sleep Cycle” Robert Hood (1994) |
66 | “Smokin’ in the Boys Room” Brownsville Station (Big Tree) 1973 |
67 | “Star Dancer” The Martian (1992) |
68 | “Strings Of Life” Rhythm Is Rhythm |
71 | “Superstition” Stevie Wonder (Motown) 1972 |
72 | “Techno City” Cybotron |
73 | “The Bells” Jeff Mills (1996) |
74 | “The Punisher” Underground Resistance (Underground Resistance) 1991 |
75 | “The Tears of a Clown” Smokey Robinson & the Miracles (Tamla) 1970 |
76 | “Throw” Paperclip People (1994) |
77 | “Time to Express” Eddie Flashin’ Fowlkes (1989) |
78 | “Track 10” Juan Atkins |
81 | “Uptight (Everything’s Alright)” Stevie Wonder (Tamla) 1966 |
82 | “Walk the Dinosaur” Was (Not Was) |
83 | “War” Edwin Starr (Gordy) 1970 |
84 | “Wax Ecstatic (To Sell Angelina)” Sponge (1996) |
85 | “What I Like About You” The Romantics (Nemperor/Epic) 1980 |
86 | “What’s Going On” Marvin Gaye (Tamla) 1971 |
87 | “When We Used To Play” Blake Baxter (1987) |
88 | “You Can’t Hurry Love” The Supremes (Motown) 1966 |
d66 | Physical Effect |
---|---|
11 | Animating |
12 | Attracting |
13 | Binding |
14 | Blossoming |
15 | Consuming |
16 | Creeping |
21 | Crushing |
22 | Diminishing |
23 | Dividing |
24 | Duplicating |
25 | Enveloping |
26 | Expanding |
31 | Fusing |
32 | Grasping |
33 | Hastening |
34 | Hindering |
35 | Illuminating |
36 | Imprisoning |
41 | Levitating |
42 | Opening |
43 | Petrifying |
44 | Phasing |
45 | Piercing |
46 | Pursuing |
51 | Reflecting |
52 | Regenerating |
53 | Rending |
54 | Repelling |
55 | Resurrecting |
56 | Screaming |
61 | Sealing |
62 | Shapeshifting |
63 | Shielding |
64 | Spawning |
65 | Transmuting |
66 | Transporting |
d66 | Physical Element |
---|---|
11 | Acid |
12 | Amber |
13 | Bark |
14 | Blood |
15 | Bone |
16 | Brine |
21 | Clay |
22 | Crow |
23 | Crystal |
24 | Ember |
25 | Flesh |
26 | Fungus |
31 | Glass |
32 | Honey |
33 | Ice |
34 | Insect |
35 | Wood |
36 | Lava |
41 | Moss |
42 | Obsidian |
43 | Oil |
44 | Poison |
45 | Rat |
46 | Salt |
51 | Sand |
52 | Sap |
53 | Serpent |
54 | Slime |
55 | Stone |
56 | Tar |
61 | Thorn |
62 | Vine |
63 | Water |
64 | Wine |
65 | Wood |
66 | Worm |
d66 | Physical Form |
---|---|
11 | Altar |
12 | Armor |
13 | Arrow |
14 | Beast |
15 | Blade |
16 | Cauldron |
21 | Chain |
22 | Chariot |
23 | Claw |
24 | Cloak |
25 | Colossus |
26 | Crown |
31 | Elemental |
32 | Eye |
33 | Fountain |
34 | Gate |
35 | Golem |
36 | Hammer |
41 | Horn |
42 | Key |
43 | Mask |
44 | Monolith |
45 | Pit |
46 | Prison |
51 | Sentinel |
52 | Servant |
53 | Shield |
54 | Spear |
55 | Steed |
56 | Swarm |
61 | Tentacle |
62 | Throne |
63 | Torch |
64 | Trap |
65 | Wall |
66 | Web |
Effect (d6)
- Big Herk - Gangstas Only: Crushing
- Champtown - Do-da-Dipity: Diminishing
- Detroit’s Most Wanted - The Money Is Made: Dividing
- Esham - Sunshine: Duplicating
- Obie Trice - Rap Name: Enveloping
- Smiley - Smiley But Not Friendly: Expanding
Element (d6)
- Royce da 5’9 - Boom: Stone
- Proof - Kurt Kobain: Bone
- Trick Trick - Welcome 2 Detroit: Blood
- Insane Clown Posse - Wizard of the Hood: Honey
- Eminem - Lose Yourself: Wine
- Phat Kat - Cold Steel: Ice
Form (d6)
- Boss - Recipe Of A Hoe: Steed
- D12 - My Band: Servant
- Guilty Simpson - Ode to the Ghetto: Prison
- J. Dilla - Last Donut Of The Night: Shield
- Prince Vince - Gangster Funk: Spear
- Slum Village - The Look of Love: Crown
Psychic Abilities
Faith, mastery of arcane nano-tech, abuse of psychoactive fungus, or mutation has given your mind uncanny influence over the material world. Gifts are not linked to items you carry, but intrinsic abilities you possess.
If you want to gain a new psychic ability, you’ll need an extreme source of stress to unlock it.
d20 | Source of Stress |
---|---|
1 | Mystical Crystal |
2 | Ritual Cannibalism |
3 | Psychoactive Fungus |
4 | Nanomachine Infection |
5 | Irridiated at Birth |
6 | Meditation |
7 | Dream Quest |
8 | Parasitic Spirit Entity |
9 | Mutation |
10 | Addictive Rare Drug |
11 | Cybernetic Implants |
12 | Devouring Memories |
13 | Brain Surgery |
14 | Religion |
15 | Ancient Mask |
16 | Ancient Ring |
17 | Born During Eclipse |
18 | Planar travel |
19 | Communed with Demon |
20 | Studied in Lost Archives |
d66 | Gift | Description |
---|---|---|
11 | Astral projection | Separate your consciousness from your body and use it to travel. |
12 | Atmokinesis | Control the weather by calling or stopping rain, snow, or wind. |
13 | Automatic writing | Communicate with a spirit through writing. |
14 | Bilocation | Be in two places at once. |
15 | Channeling | Allow a spirit to speak through you. |
16 | Clairvoyance | Use a sixth sense to see or hear a distant place. |
21 | Cryokinesis | Generate and control ice or cold. |
22 | Curse | Manipulate probability to cause bad luck. |
23 | Dermo-perception | Perceive light or sound through the skin. |
24 | Divination | Gain insight into the future by viewing seemingly random events. |
25 | Dowsing | Detect fresh water. |
26 | Dreamwalking | Communicate through dreams or control the dreams of others. |
31 | Electrokinesis | Create and control electricity. |
32 | Energy medicine | Calm emotions or cure mental illnesses. |
33 | Ergokinesis | Create and control light and radiation. |
34 | Hydrokinesis | Create and control liquid water. |
35 | Inedia | Survive without eating or drinking. |
36 | Invisibility | Turn invisible. |
41 | Materialization | Creation of objects and material or the appearance of matter from unknown sources. |
42 | Petrification | Turn a living creature into stone or other inanimate matter. |
43 | Phytokinesis | Control and grow plants. |
44 | Precognition | See visions of possible future events. |
45 | Premonition | Sense impending danger. |
46 | Psychic Surgery | Remove disease or injury within the body. |
51 | Psychometry | Obtain information about a person or an object by touch. |
52 | Pyrokinesis | Create and control fire or steam. |
53 | Remote Viewing | See the current location of a person, living or dead. |
54 | Retrocognition | View events that happened in the past. |
55 | Shapeshifting | Physically transform your body into an animal. |
56 | Telekinesis | Use the air to exert force and move objects. |
61 | Telepathy | Transmit and receive thoughts. |
62 | Teleportation | Instantaneously move between two places. |
63 | Thoughtography | Impress photo-realistic images onto a surface using only the mind. |
64 | Transvection | Float or fly. |
65 | Witnessing | Communicate with an hyperdimensional intelligence through visions. |
66 | Xenoglossy | Speak, read, and write languages you don’t know. |
Rap Magic
Rhyme Patterns
- ABAB
- XAXA
- AAAA
- AABB
- AXAA
- AAXA
- AXXA
- AAAX
- XXXX
- XXAXXA
- AABCCB
- XAAXBB
- AABAAB
2-Syllable Rhyming Words and Freestyle Words
-
- Vise Grip
- Tight Knit
- Might Quit
- Type Kit
- Bright Kid
- Ice Pick
- Night Stick
- Bike Trip
- Right Click
- Like Shit
- Mic Grip
- Spike Strip
- Flight Strip
- Right Hip
- Cockroach
- Bob Hope
- God Modes
- Hot Stoves
- Pot Roast
- Watch Soaps
- Not Both
- Bought Smokes
- Boxed Quotes
- Clock Strokes
- Docked Boats
- Unlock Codes
- Snot Nose
- Kung Fu
- One Two
- Come Through
- Sun Tzu
- Drum Loop
- Undo
- Tongue Blue
- Junk Food
- Sunroof
- Lung Flu
- Jumpsuit
- Sunroof
- Unglued
- One View
- Become Skewed
- Free Throw
- Casino
- Dino
- Read Slow
- Keto
- Deep Throat
- He Go
- Repo
- Keynote
- Freak Show
- Peep Hole
- Weed Smoke
- Cheat Code
- Thibeau
- Rewrote
- TV Show
- Knead Dough
- Meatloaf
- Feed Blow
- Heave Ho
- B Roll
- Heathrow
- Fuck That
- Ruck Sack
- Nutsack
- Buttcrack
- Touchback
- Duck Quack
- Muskrat
- Just Fact
- Nuff Packed
- Take Back
- Make Crack
- Hate That
- Break Back
- Play Back
- Pay Back
- Cake Rack
- Hay Stack
- Monterey Jack
- Straight Crack
- Stray Cat
- Pay Gap
-
- Feedback
- Kneecap
- Rehab
- Evac
- Deepak
- Recap
- Weed Sack
- Heatmap
- Feet Tap
- Need That
- Teeth Plaque
- Eat Snacks
- D Slap
- Repack
- Sleep Hack
- See Black
- Keep Track
-
- Back Stroke
- Rap Dope
- Flat Broke
- Track Coach
- Dad Joke
- Black Smoke
- Lab Coat
- Bath Soap
- Last Hope
- Fat Rope
- Goosebumps
- Two Months
- Rude Drunks
- Blew Chunks
- Huge Trunks
- Mood Jumps
- Too Drunk
- Fuel Pumps
- Do Stunts
- Blue Skunk
-
- Haiku
- IQ
- Drive Thru
- Lied Too
- Swine Flu
- Sky Blue
- Thai Food
- Slide Through
- Five Two
- Times Two
- Side Boob
- Bayou
- Ryu
- High School
- Dry Fruit
- Eye Goo
- Fried Food
-
- Tai Chi
- Size Three
- Chai Tea
- Eyes Bleed
- High Tea
- Pine Tree
- White Tee
- IV
- Ninety
- Live Feed
-
- High Note
- Coyote
- Tie Vote
- Prime Coat
- Fine Folks
- Dry Throat
- Buy Dope
-
- Brain Dead
- Grain Bread
- Same Bed
- Paint Red
- Pain Meds
- Flames Spread
- K Fed
- Grain Fed
- Sprained Leg
- Gain Cred
-
- Cyclops
- IHOPs
- Buy Stocks
- Eye Drops
- Dry Coughs
- Sidewalks
- Bike Locks
- Blind Spots
- High Tops
- High Socks
- Dry Rot
- Light Box
- Five Shots
- Night Watch
- Pie Shops
- Prove Drops
- Tide Pods
- Time Clock
- Tight Spot
- White Sox
-
- Thin Guy
- Imply
- Went By
- Inside
- Pink Eye
- Bill Nye
- Ringside
- Spring Tide
- String Tied
- Swing Wide
-
- Hold Hands
- Romance
- Gold Bands
- Swoll Glands
- Cold Cans
- Gold Cans
- Pole Dance
- Cold Hands
- Old Man’s
- Bold Plans
- Coke Cans
- Smoke Ham
- Programs
- No Chance
- Joke Lands
-
- Heart Beat
- Shark Week
- Dark Meat
- Smart Tweet
- Star Fleet
- Car Seat
- Dark Street
- Large Feet
- Art Piece
- Alarm Beep
- Par 3
- Hard Week
-
- Kidnapped
- Sit Back
- Kick Raps
- Bitmap
- Mishap
- KitKat
- Lip Chap
- Wrist Snapped
- Dick Slap
- Big Mac
- Did That
- Bit Fat
- Skip Tracks
- Kickback
- Quick Snack
- Ribs Crack
- Sniff Crack
-
- Own Back
- Cognac
- Coat Rack
- Phone Jack
- Smoke Crack
- Kodak
- Slovak
- Wrote Back
- Toe Tap
- Known Fact
- Prozac
- Throw Back
- Growth Hack
- Bones Crack
- Mole Rat
- Smokestack
-
- Rest Weight
- Less Fake
- Just Wait
- Head Straight
- Success Rate
- Checkmate
- Westgate
- Impregnate
- Fresh Bait
- Sex Slave
- Death Rate
-
- Lawn Gnome
- Jim Jones
- Gone Home
- Sean Combs
- Tom Jones
- Trombone
- On Loan
- Strong Bones
- Long Known
- Bomb Thrown
x. 1. Star Wars 2. Cardboard 3. Hardcore 4. Car Door 5. Dark Horse 6. Par Four 7. Barn Door 8. Hard Core 9. Quad Core 10. Charge More 11. Guitar Chord 12. Art Form 13. Heart Torn 14. Sharp Sword 15. Charles Ford x. 1. Roast Beef 2. Rolled Leaf 3. Remote Beach 4. Know Grief 5. Boat Leaks 6. O.G’s 7. Goat Cheese 8. Smoke Trees 9. Bo Peep 10. Both Knees 11. Close Reach 12. Cold Feet 13. Dont Speak 14. Dope Beat 15. Cold Tea 16. Crows Feet 17. Go Deep 18. Goal Crease 19. Gold Keys 20. Nose Bleeds 21. Snow Peaks
3-Syllable Rap Words & Rap Rhymes
- Battle Axe / Cabbage Patch / Magic Acts / Illmatic Tracks / Cadillacs / Savage Acts / Had Our Backs / Applejack’s / Snapple Caps / Habitats / Aloe Blacc / Fanny Packs / Caddy Shack / Cataracts /
- Villainous / Still a Bitch / Soliliquist / Ventriloquist / Real as This / Syllabus / Steal a Kiss / Icarus / Gefilte Fish / Willingness / Still Exist / Diligence / Ill Equipped / Really Miss / Billy Crystal / Wilderness / Willie Smith / Pillow Fist / Slit a Wrist / Kelly Diss / Hit or Miss /
- Middle Life / Civil Rights / City Lights / Kilobytes / Twitter Fights /
- Audio / Vamanos / Gotta Go / Swallowed Whole / Alotta Blow / Honor Roll / Body Blow / Karate Throw / Bought the Coke / Winding Road / Domino / Monochrome / Envelope / Nagano / Common Folk / Ronnie Coleman / Sauna Smoke / Guantanamo / Kanye Flow / Navaho / John Gaudreau / Collar Bone / Bottle Nose / Common Cold / On the Road / Pot of Gold /
- Up to Me / Brush My Teeth / Subtlety / Subtleties / Custody / Mustard Seed / Double D’s / Knuckles Bleed / Luxury / Muscle Beach / Must Believe / Cup of Pee / Sucks to See / Puzzle Piece / Bubble Teas /
- Repossessed / Squeeze a Breast / Leave the Nest / Need the Press / Chia Pets / Easy Test / He’s Obsessed / Need Some Rest / Decompress / DVS / Cheated Death / We the Best / Eagle’s Nest / Key of F / Legal Threats / We the Best /
- Middle Name / Bit a’ Rain / Bigger Game / Lit a Flame / Window Frame / Inner Shame / Finger Paint / Bigger Brain / Hit a Vein / Little Wayne / Entertain / Inhumane / Live in Spain /
- Number Two / Underused / Running Shoes / Hundred Views / Tunnel Through / Someone New / Stomach Flu / Dunkaroos / Plumbers Use / Coming True / Rubber Tube / W / Comfort Food / Stumble Through / Color Hue / Drug Abuse / Gun Salute / Jump the Queue / Onion Soup / Rubber Boot /
- Stupid Game / Do the Same / Move the Chains / Super Brain / Computer Game / Who’s to Blame / Juicy J / Choose a Lane / Used to Fame / Loop He Playin / Movie Name / Cuban Chain / Honolulu Plane / Pooty Tang / Mood to Change / Rudy Gay / Super Saiyan / Hoobastank / Scuba Tank / Goopy Stain /
- Pick a Scheme / Triple Team / Nicotine / Mister Clean / Listerine / Mister Bean / Triple Cream / Philistine / Nipple Cream /
- Average Joe / Status Quo / Patio / Pack of Smokes / Tassimo / Al Jarreau / Axle Rose / Battle Toads / Fashion Show / Paddle Boat / Gravel Road / Last to Know / Acid Pro / Apple Phone / Catacomb / Adam Oates / Bag of Bones / Cabbage Rolls / Paddle Boat /
- Mannequin / Anakin / Panicking / Managing / Gambling / Standin in / Hand It In / Handling / Mandarin / Hammering / Rambling / Stammering / Hamilton / Gargantuan / Damaging / Shenanigans / Paneling / Channeling / Vanishing / Chandler Bing / Banana Gin / Am a Twin / Man of Sin / Planet Spin / Stand to Win / Fan of Him / Abandoning / Meandering / Pandering / Strangling / Rangling /
- Corner Store / Corridor / Forty Floors / Horrorcore / Source Award / Door to Door / Lord of War / Orator / Smorgasbord / Jordan Fours / Quarter More /
- Credit Card / Repertoire / Heads Ajar / Reservoir / Chevy Car / Seminar / Seven Yards / Red Guitar / Escobar / Breakfast Bar / Central Park / Letter Art / Heavy Heart / Kevin Hart /
4-Syllable Words to rap to and Freestyle words to rap to
- Watercolour / Got a Number / Body Butter / Counter Culture / Zombie Hunter / Donald Glover / God of Thunder / Motley’s Drummer / Hallway Cupboard / Song to Cover / Snotty Mother / Got It Covered /
- Commonplace / On His Face / Wanna Race / Calm Embrace / Drama Faced / Drawn the Ace / Palm to Face / Stronger Bass / Ramen Taste / Johnny Blaze / Long Embrace / Haunted Place / Copy Paste /
- Vocal Booth / Broken Tooth / Social Proof / Photoshoot / No Excuse / Know the Truth / Global News / Blow a Fuse / Focus Groups / Frozen Foods / Golden Goose / Doper Loop /
- Middle of June / Give ’em Some Room / Isn’t Immune / Live on the Moon / Silvery Spoon / Git up at Noon / Whiff of Perfume / Video Zoom / Digital Zoom / Singing a Tune / In a Balloon / Missing Platoon / Trip to Cancun / Into the Wound / Listen to Loons / King in His Tomb / Git in the Poon / Trippin on Shrooms /
- College Degrees / Always Believe / Ball of Disease / Falling of Trees / Taller than Trees / Follow My Lead / Swallowing Bees / Audible Fees / Chronic Disease / Toggle the Keys / Oliver Tree / Hollywood Needs / Fall on My Knees / Collagen Please /
- People Heard It / Reach a Verdict / Need Detergent / Be Assertive / Secret Service / Free to Worship / He’s a Hermit / Beneath the Surface / Please Reword It / Evil Serpent / Read, It’s Urgent / Need a Permit / Demon Worship /
- Sounding the Best / Mountain of Debts / Outta My Head / Pound of His Flesh / Allowed to be Stressed / Proud to be Next / Rounder the Breasts / Down at the Chest / Thousands of Reps / Counterfeit Checks / Browsing the Net /
- Havin a Day / Apple Display / Ask ’em to Pray / Anchorage Bay / Back from the Grave / Capital Gains / Catch a Grenade / Fat but Okay / Maximum Wage / Plasma Grenade / Capital J /
- Under Tension / One Dimension / Running Engine / Suns Reflection / Months Detention / Front Suspension /
- Hopefully Do / Broken in Two / Vocals Removed / Ocean Side View / Closer Review / Poetry Group / Socially Screwed / Totally New / Know That It’s True / Hold in the Queue / Overly Due /
- Kathy Griffin / Statistician / Mathematician / Fact or Fiction / Ask Permission /
- Bite the Bullet / Right to Pull It / Michael Douglas / Type a Budget / Diamond Push-up / Diamond Studded / Iron Stomach / Find the Culprit / Cyber Bully / I Unplugged It / Hiding from It / Silent Judgment / Mind Corrupted / Rhyme Redundant /
- Plenty to Prove / Any of You / Millennial Mood / Seventy-Two / Twentieth Move / Mentally Queued /
- WiFi Caption / Aye Aye Captain / High Five / By My Actions / Einstein Mathin’ / Five Times Platinum /
- Dead or Alive / Competitive Drive / General Guide / Repetitive Vibe / Never Replied / Seventy-Five / Federal Crimes / Jekyll and Hyde / Ready to Die /
- Gladiator / Bad Behaviour / Pad of Paper / Rap Creator / Tax Evader / Evacuator / Data Scraper / Cattle Raiser / Collaborator / Navigator / Have it Later / Half an Acre /
- Rhythm and Blues / Didgeridoos / Caribbean Cruise / Aboriginal Dudes / Giving em Clues / Fit in My Shoes / Twitter Reviews /
- Helicopter / Belly Flopper / Teleprompter / Fellow Doctor / Hella Awkward / Celtics Roster / Jealous Author / Self-Imposter / Smell Concocter / Kemba Walker / Betty Crocker /
5-Syllable Rhyming Words For Rap & Freestyle Words to Use
- Community College / Musical Knowledge / Cubicles Solace / Beautiful Polish / Group of Koalas / Roomful of Scholars / Boosted Impalas / Using Hydraulics / Pharmaceutical Products / Human Robotics /
- Nobody Lets Me / Show ’em a Spreadsheet / Rode on a Jet Ski / Coke over Pepsi / Bowl of Spaghetti / Folded Correctly / Know What Possessed Me / Overly Messy / Throwing Confetti /
- Brachiosaurus / Trapped in the Forest / Askin Delores / Grab a Thesaurus / Back of a Taurus / Hamilton Morris / Rap to the Chorus / Lappin a Tortoise / Magnus Corpus / Baskin in Florence / Ass is Enormous /
Rootwork
d66 | Ingredient | Result of combination of 3 |
---|---|---|
11 | Acorn | Vomit maggots |
12 | Apple | Bloated stomach |
13 | Fern | Grow thick hair |
14 | Brown Carp | Blurred vision |
15 | Blackberry | Foul smelling skin |
16 | Radish | Cry Blood |
21 | Aromatic Truffle | Believe they’re invisible |
22 | Bird Egg | Believe they’re an animal |
23 | Shiny Beetle | Fear Blood |
24 | Blue Nightshade | Fear the Moon |
25 | Fang | Fear Sunlight |
26 | Innards | Believe they’re gorgeous |
31 | Horn | Poison |
32 | Crab | Lose all hair |
33 | Cane Sugar | Skin covered in boils |
34 | Nut | Disgusting Bile |
35 | Spawn | Vision through an insect |
36 | Mushroom | Vivid hallucinations |
41 | Ooze | Acid |
42 | Centipede | Read one mind |
43 | Grasshopper | Breathe thick fog once |
44 | Honey | Antimagic Dust |
45 | Lizard | A full ration |
46 | Pumpkin | No need to breathe for 10 mins |
51 | Snail | Iron fists (d6) for 1 min |
52 | Orchid | Sticky soles for 10 mins |
53 | Poppy | Love potion |
54 | Foxglove | Breathe underwater for 10 mins |
55 | Fly | Stoneskin (+1 Armour for 1 minute) |
56 | Sweet Root | Slight levitation for 1 minute |
61 | Sour root | Breathe fire once |
62 | Yellow mold | 18 Strength for 1 minute |
63 | White mold | Turn translucent for 10 minutes |
64 | Blue mold | Infrared vision for 10 minutes |
65 | Chalk | Balm, restores d6 STR, DEX or WIS |
66 | Rocksalt | Phoenix Dew, fully restores Downed |
Tag Magic
d66 | Tag | Description |
---|---|---|
11 | Alarm | You are mentally alerted when anyone opens a door marked with this tag. |
12 | Animal protection | anyone who crosses the line of this tag on the ground cannot harm any animal for the remainder of the day. |
13 | Arson | This wall tag bursts into flame 24 hours after completion. |
14 | Barrier | This circular floor tag tag is used to keep out a demon, ghost or elemental. |
15 | Collapse | This tag must be drawn on all four sides of a building. 24 hours after completion, the building collapses. |
16 | Compel | Anyone who walks past this wall tag feels compelled to perform a particular, seemingly harmless, action. |
21 | Concealment | Painting this tag on a building protects it from magical observation, and causes people to act like it doesn’t exist. |
22 | Counterspell | Anyone standing on this circular floor tag is protected from magical harm. |
23 | Deceit | Paint this tag on a flat surface. If someone sees it, and you speak to them, they will find your lies completely believable. |
24 | Favor | Paint this tag on a flat surface. Anyone who sees it will have a favorable opinion of you. |
25 | Garbage | Any building with this tag painted on it causes people to dump their garbage in front of or inside it. |
26 | Grid | Paint this tag on a building’s electric meter, and it will magically connect or disconnect from the power grid, depending on its current state. |
31 | HVAC | Paint this tag on all four sides of a building, and the interior is held to a constant 70 degree temperature. |
32 | Imprison | This circular floor tag is used to entrap a demon, ghost, or elemental. |
33 | Invisibility | If you paint this tag on the wall of a building, you can enter it unseen. If you paint this tag on an interior wall, you can cross that room unseen. It works on people, animals, and even cameras. |
34 | Lie detector | Paint this tag on a flat surface. Anyone who sees it cannot tell a lie in your presence. |
35 | Light | Paint this tag on any surface. When you touch it, it glows as bright as a floodlight. Touching it again extinguishes the light. |
36 | Magic carpet | Paint this tag on a large rug, and when kneeling on it, you can communicate with an odd intelligence. |
41 | Maze | Paint this tag on the floor. Anyone who crosses it will lose all sense of direction, and any GPS devices on their person are drained of power. |
42 | Message | Think of a person while painting this tag on a wall, and then speak aloud a message. When that person touches the tag, they will hear the message repeated aloud. |
43 | Mockery | Paint this tag on a surface. When visible, anyone you speak to will fall into a violent rage, directed at you. |
44 | Nightmares | Anyone who crosses a doorway painted with this tag has recurring nightmares for a week. |
45 | Panhandling | Standing in front of this tag while panhandling makes people give you their dollar bills or change. |
46 | Passwall | This tag makes a one-way hole appear in a wall. From the other side, the wall is solid. |
51 | Plague | Anyone who crosses this floor tag contracts a harmful and highly contagious disease that infects anyone they touch. |
52 | Pothole | When a vehicle drives over this road tag the concrete beneath to crumbles into a large pothole, stopping the vehicle. |
53 | Scofflaw | Paint this tag on a vehicle, and it cannot be detected by radar or laser devices. |
54 | Secret door | This tag covers a door with an illusion so it blends in perfectly with the surrounding wall. You can see the door normally. |
55 | Seeing | You must make two copies of this wall tag. When looking into the first tag, you can see anything in front of the second tag. |
56 | Sleep | Anyone who looks at this wall tag falls into a deep slumber, and will only awaken in response to physical harm. |
61 | Smoke | Paint this tag on a fire exit, and the building fills with thick smoke as if on fire. |
62 | Summon | This circular floor tag is used to summon a demon, ghost, or elemental. |
63 | Thieftaker | Paint this small tag on an object, and you will always know who is holding it. |
64 | Tracking | Paint this small tag on an object, and you always know where the object is. |
65 | Travel | Paint this tag above the exit from a building, and when leaving you may run up to 30 miles in the next hour. |
66 | Witchlock | Paint this tag on a door to lock it and protect it from harm. The door can only be opened with a password. |
- Animals die
- Car appears
- Deadly fog
- Dream plague
- Endless night
- Endless storm
- Endless twilight
- Endless winter
- Forest appears
- Graves open
- Mass slumber
- Meteor strike
- Mirrors speak
- No stars
- Outsider enters
- People vanish
- Portal opens
- Rifts open
- Skyscraper appears
- Water to blood
Spell Effects
- Banish Spirit: Send a spirit back to whence it came.
- Berserk: Choose an ally. In their next battle, their first close attack is enhanced and has the Blast tag.
- Bless Crops: A crop in your neighborhood grows faster, and resists bad weather and pests. Popular with herbal drug dealers.
- Bless Weapon: A weapon you enchant is enhanced for the following battle.
- Calm: All nearby beings stop fighting. All combatants may make a WIL save each turn to resume hostilities.
- Carry Burden: When anyone in your crew is carrying a full (10 slot) inventory, their HP are not reduced to zero.
- Cause Disease: You inflict a nearby human or animal with a magical disease. When you gain this spell you learn to cause one disease, and may learn how to cause additional diseases from books.
- Cause Drunkenness: A target is impaired by a magical simulation of drunkenness.
- Cause Fear: You are magically intimidating. Nearby enemies must make a morale check.
- Charm: Improves a being’s opinion of you. Improve their reaction by one category.
- Clear Skies: Disperse storms in your neighborhood, including rain, snow, hail, and winds.
- Commune: Communicate with a celestial intelligence, and gain its advice.
- Compel Spirit: A nearby target spirit must make a WIL save or obey your commands until the next sunrise or sunset.
- Conceal Crime: Your identity is cleansed from an area. Fingerprints and DNA are scrubbed, video recordings are scrambled, and witnesses cannot remember your name or face.
- Conjure Fruit: A nearby tree sprouts fruit of your choice, regardless of the type of tree or season. You can gather d4 days of food supply.
- Conjure Music: Spirits play music in a style of your choice, originating from a nearby location you choose.
- Conjure Warriors: A ghostly detachment of police, soldiers, or gang members appears and fights for you.
- Conjure Weapon: A ghostly weapon of your choice appears in your hand. It works just like a normal weapon of that type.
- Cure Disease: The target gets a save to overcome the effect of a disease. If the save fails, the target’s disease cannot be cured magically.
- Curse Weapon: A nearby weapon is impared until the next sunrise or sunset.
- Demolish: A human-made structure like a door, wall, ceiling, or floor collapses. If cast on an entire building, the Guide determines the effect.
- Disperse Swarm: Disperse a detachment of tiny creatures. e.g. bees, mice, rats, cockroaches, etc.
- Dream: You have a prophetic dream in which the Guide gives you useful information about possible future events.
- Eternal Candle: Enchant a candle so it will not burn down and cannot be blown out.
- Extinguish: All nearby fires go out. All nearby eletric lights short out.
- Familiar Spirit: If you know a spirit’s true name, it must a WIL save, or assume the form of an animal and serve you. Whenever you mistreat it, it may attempt a WIL save to break free.
- Fascination: Target forgets about everything else and stares at you wordlessly as long as you are nice to them.
- Fertility: This spell can be cast on either humans or animals. It can increase the chance of conception, reduce the chance of miscarriages, or ease labor.
- Find Minerals: Find the largest nearby concentration of a vaulable mineral: copper, tin, silver, gold, emeralds, rubies, or diamonds.
- Find Thief: Learn the name or current location of someone who stole a specific object you have seen.
- Fire: A creature, object, or structure of your choice bursts into flame, doing d6 damage each turn. Creatures may make a DEX save to extinguish the fire.
- Fly: Transform into a cloud, smoke, or a bird, and fly through the air.
- Fortune Telling: Roll the Die of Fate for a nearby creature. If the result is positive, the subject will succeed at all saving throws until the next sunrise. If the result is negative, the subject will fail all saving throws until the next sunrise.
- Freeze Water: Lower the temperature water, causing it to freeze.
- Haggling: When buying or selling, and the other person is willing to haggle, you always get the best possible price.
- Hallucinations: A person nearby sees and hears whatever you wish. They must pass a WIL save to recognize the illusion.
- Halt: Cause a vehicle, person, or animal to stop in their tracks.
- Harm Animal: A nearby animal must make a STR save or die.
- Harm Spirit: Magically smite a nearby spirit for d12 damage.
- Hatred: Two beings of your choice begin attacking each other. They may both make WIL saves each turn to stop.
- Heal Wounds: You restore d4 STR loss. You can cast this spell on any given person only once per day.
- Heat Water: Increase the temperature of something. Can be used to boil water or melt snow and ice.
- Hunter’s Blessing: When you hunt animals for food, you can shoot enough for d4 days of food supply.
- Illusionary Animals: Create an illusion of one or more animals you have seen in person.
- Illusionary Architecture: Create an illusion of a door, wall, floor, ceiling, or even the exterior of an entire house.
- Illusionary People: Create an illusion of one or more people you have met in person.
- Illusionary Plants: Create an illusion of different types of plants appearing as a field, garden, forest, etc.
- Infertility: This spell can be cast on either humans or animals. It can prevent the act of copulation, prevent conception, or even cause a miscarriage.
- Influence Judge: A judge on a civil or criminal case must make a WIL save or favor the party of your choice.
- Invisibility: For the next hour, you are invisible while standing still. When you move, a faint shimmer gives your location away.
- Know Wealth: Choose a person nearby. You know how much money is in that person’s largest bank account, and how much cash they are carrying upon their person.
- Knowledge: You temporarily gain expert knowledge of a specific subject. e.g. biology, geology, art history, etc.
- Learn Secrets: The next person you speak to must divulge a secret to you. They can choose a secret that is criminal, military, political, financial, in matters of love, or just plain embarassing.
- Long Life: Willing target makes a WIL save. On a success, reduce the target’s biological age by one year. On a failure, they can never benefit from this spell again.
- Luck: Random events favor you, especially in games of chance. When the Guide rolls the Die of Fate, roll a d8.
- Mark of Shame: A magical tattoo of your choice appears on the forehead of a person you touch. It cannot be removed or concealed.
- Necromancy: You summon the ghost from a corpse dead less than 40 days. Determine the spirit’s reaction normally.
- Phantom Car: You summon a ghostly car that can carry your crew to any address in the city within 1 minute. It vanishes when you arrive.
- Poison: You know how make magical poisons. When you gain this spell, you learn to craft one poison, and can learn to craft additional poisons from books.
- Premonition: Sense nearby danger. You cannot be surprised.
- Protection from Animals: You have +1 AC against attacks from animals.
- Protection from Drowning: You are protected from drowning. You remain upon the surface of any body of water, and may even walk upon it.
- Protection from Fire: Fire damage against you is impaired, and you cannot catch fire.
- Protection from Magic: Magic damage against you is imparied. The next time you fail a save against magic, you succeed, and the spell ends.
- Protection from Poison and Disease: Poison and Disease damage against you is impaired, and the next time you fail a save against disease or poison, you succeed, and the spell ends.
- Protection from Spirits: A 10-foot diameter circle on the floor cannot be crossed by spirits of any sort.
- Protection from Theft: If someone wants to steal something from you, they must make a WIL save or put it back.
- Protection from Weapons: You have +1 AC against attacks from weapons.
- Purify Water: You can turn water, no matter how contaminated, into beer, coffee, milk, tea, or wine. The beverages provide d4 days of hydration.
- Read Thoughts: Read the surface thoughts of anyone nearby.
- Remove Fear: Your hirelings and followers do not have to make morale checks.
- Repair: Repair a broken handheld object.
- Resist Pain: You do not feel pain. You automatically succeed at Critical Damage saves, but attacks against you are Enhanced.
- Resist Sleep: Stay awake as long as you wish. You do not suffer Deprivation from lack of sleep, but each missed day causes 1 WIL loss.
- Rust: Cause a non-magical ferrous metal object to rust into uselessness.
- Safe Sleep: Enemies are not able to attack you or steal your possessions while you sleep.
- Safe Travel: When on the city’s streets, sidewalks, and alleys, no one will attempt to attack or rob you.
- Sleep: All those nearby must make a WIL save or fall asleep. They can be awakend normally.
- Sleepwalk: You send a command to a dreaming person you have met physically. They will walk toward a destination you specify while asleep. Unless awoken first, the spell lasts for 8 hours.
- Speak With Animals: Speak to animals, and they will understand what you ask of them. Similarly, you understand their needs and wants as well.
- Speed Movement: This spell instantly increases the speed of a being or vehicle by 20 mph. DEX saves to flee from combat succeed automatically.
- Spirit Prison: A spirit must make a WIL save or be imprisoned in an object like a tablet or ring. You may communicate with it, and bargain for its release.
- Stink: A person or object of your choice generates a horrible stench. This affects both reaction rolls and surprise chances.
- Summon Angel: Summon a good spirit, if you know its true name. When you learn this spell you know one true name, but can learn more from books. The angel is not compelled to help you, and you are not protected from it. Most angels have the power to heal others.
- Summon Animal: The nearest animal or swarm of your choice, within the city limits, appears before you. Determine the spirit’s reaction normally.
- Summon Deathless: Send a Deathless spirit into a living or dead body. Living creatures may make a WIL save to resist. Deathless have a hostile reaction to all living things, though they do not always attack.
- Summon Demon: You summon a demon, if you know its true name. You begin knowing one true name, but may learn others from books. Determine the spirit’s reaction normally. Most demons have the power to harm others.
- Summon Elemental: An elemental spirit appears before you. Elementals do not have true names, and are compelled to obey you. You can summon one elemental type, and can learn to summon the other types from books. Most elementals have the power to perform manual labor.
- Summon Faerie: A faerie appears before you. Faeries do not have true names, but may work with you if it spreads chaos. Most faeries have the power to create illusions.
- Summon Fish: Fish are drawn to the place you cast your line. You can catch enough fish for d4 days of food supply.
- Summon Leviathan: You summon a leviathan from a nearby lake or river.
- Summon Storm: You can call forth a thunderstorm, snowstorm, or hailstorm that affects your entire neighborhood.
- Swimming: You know how to swim, and may swim as long as you wish without becoming tired.
- Transform Animals: Turn an animal into another type of animal. You can only transform them into animals you have seen in person.
- Transform People: Make a person appear older, younger, or change their gender.
- Transmute Animals to Stone: Turn nearby animals into stone or back again. WIL save to resist.
- Unlock: Silently unlock a locked padlock, door, window, or container.
- Unseen Servant: An invisible spirit retrieves and brings you an object that you own, regardless of distance or location.
- Vision: Fall into a trance in which you witness visions of a possible future. If you are to undertake a risky action that would require a save, you may roll the save before taking the action, and act accordingly.
- X-Ray Vision: See through wood, brick, or masonry walls up to one foot thick.
The spell effects found here are based on beliefs from the following historical grimoires and witch hunting manuals:
Witchcraft
Spirits
Organized by Type
Ghosts
TBD
Demons
TBD
Elementals
TBD
Nature Spirits
Nature spirits, also known as “faeries”, are spirits of natural
Land Water Air
More Rap
Roll 2d12 on the tables below:
-
- Vise Grip
- Tight Knit
- Might Quit
- Bike Trip
- Right Click
- Like Shit
- Spike Strip
- Right Hip
- God Mode
- Hot Stove
- Pot Roast
- Watch Soap
- Not Both
- Bought Smoke
- Docked Boat
- Deep Throat
- Unlock Code
- Snot Nose
- Kung Fu
- One Two
- Come Through
- Sun Tzu
- Undo
- Lung Flu
- Unglue
- One View
- Free Throw
- Casino
- Read Slow
- Keto
- Heave Ho
- He Go
- Repo
- Keynote
- Freak Show
- Peep Hole
- Weed Smoke
- Cheat Code
- Thibeau
- Rewrote
- TV Show
- Knead Dough
- Meatloaf
-
- Star War
- Hardcore
- Car Door
- Par Four
- Barn Door
- Hard Core
- Quad Core
- Charge More
- Ruck Sack
- Nutsacks
- Buttcracks
- Touchbacks
- Duck Quacks
- Just Facts
- Take Back
- Make Crack
- Hate That
- Break Back
- Play Back
- Pay Back
- Cake Rack
- Hay Stack
- Monterey Jack
- Straight Crack
- Stray Cat
- Pay Gap
-
- Feedback
- Kneecap
- Rehab
- Evac
- Deepak
- Recap
- Weed Sack
- Heatmap
- Feet Tap
- Need That
- Teeth Plaque
- Eat Snacks
- D Slap
- Repack
- Sleep Hack
- See Black
- Keep Track
-
- Back Stroke
- Rap Dope
- Flat Broke
- Track Coach
- Dad Joke
- Black Smoke
- Lab Coat
- Bath Soap
- Last Hope
- Fat Rope 13.
- Goosebumps
- Two Months
- Rude Drunks
- Blew Chunks
- Huge Trunks
- Mood Jumps
- Too Drunk
- Fuel Pumps
- Do Stunts
- Blue Skunk
-
- Haiku
- IQ
- Drive Thru
- Lied Too
- Swine Flu
- Sky Blue
- Thai Food
- Slide Through
- Five Two
- Times Two
- Side Boob
- Bayou
- Ryu
- High School
- Dry Fruit
- Eye Goo
- Fried Food
-
- Tai Chi
- Size Three
- Chai Tea
- Eyes Bleed
- High Tea
- Pine Tree
- White Tee
- IV
- Ninety
- Live Feed
-
- High Note
- Coyote
- Tie Vote
- Prime Coat
- Fine Folks
- Dry Throat
- Buy Dope
-
- Brain Dead
- Grain Bread
- Same Bed
- Paint Red
- Pain Meds
- Flames Spread
- K Fed
- Grain Fed
- Sprained Leg
- Gain Cred
-
- Cyclops
- IHOPs
- Buy Stocks
- Eye Drops
- Dry Coughs
- Sidewalks
- Bike Locks
- Blind Spots
- High Tops
- High Socks
- Dry Rot
- Light Box
- Five Shots
- Night Watch
- Pie Shops
- Prove Drops
- Tide Pods
- Time Clock
- Tight Spot
- White Sox
-
- Thin Guy
- Imply
- Went By
- Inside
- Pink Eye
- Bill Nye
- Ringside
- Spring Tide
- String Tied
- Swing Wide
-
- Hold Hands
- Romance
- Gold Bands
- Swoll Glands
- Cold Cans
- Gold Cans
- Pole Dance
- Cold Hands
- Old Man’s
- Bold Plans
- Coke Cans
- Smoke Ham
- Programs
- No Chance
- Joke Lands
-
- Heart Beat
- Shark Week
- Dark Meat
- Smart Tweet
- Star Fleet
- Car Seat
- Dark Street
- Large Feet
- Art Piece
- Alarm Beep
- Par 3
- Hard Week
-
- Kidnapped
- Sit Back
- Kick Raps
- Bitmap
- Mishap
- KitKat
- Lip Chap
- Wrist Snapped
- Dick Slap
- Big Mac
- Did That
- Bit Fat
- Skip Tracks
- Kickback
- Quick Snack
- Ribs Crack
- Sniff Crack
-
- Own Back
- Cognac
- Coat Rack
- Phone Jack
- Smoke Crack
- Kodak
- Slovak
- Wrote Back
- Toe Tap
- Known Fact
- Prozac
- Throw Back
- Growth Hack
- Bones Crack
- Mole Rat
- Smokestack
-
- Rest Weight
- Just Wait
- Head Straight
- Success Rate
- Checkmate
- Impregnate
- Fresh Bait
- Sex Slave
- Death Rate
-
- Lawn Gnomes
- Jim Jones
- My Homes
- Sean Combs
- Tom Jones
- Trombones
- Strong Bones
Principles for Guides
Cause we are strictly business and we also got our pride
And if you don’t like it, I suggest you break wide
Suckers steady lookin’ for the M-O-N-E-Y and
Thinkin’ that illegal is the best way, so they dyin’- MC Breed
Information
- Information should never be kept behind rolls.
- Provide information readily and freely to facilitate critical thinking and clever play.
- Elicit questions from players and give them direct answers.
- Mysteries should be layered, leading players ever deeper into the odd.
Secrets
- Leverage the themes of wealth, criminal conspiracies, and the weird.
- Provide information on the things that the players experience, but keep what’s going on behind the scenes just beyond their reach.
- Slowly give scrappers opportunities to pull at threads, drawing them deeper into the odd.
- The scale of capitalism, corruption, and crime is incomprehensible. True understanding is unattainable.
Preparation
- Make the world alive, allow it to change and grow because of your players’ actions.
- Be flexible in your preparation. Create situations and possibilities. Plot and story should not be predefined.
- Give NPCs and factions motivations, flaws and drives. Have NPCs react accordingly to their principles, on and off screen. NPCs should always have a drive to survive.
- Play to find out what happens.
Difficulty
- Realism and fictional positioning are a good starting place for setting difficulty.
- Choices should have consequences and all failure should be interesting.
- Saves cover various scenarios of uncertainty and risk. If there is neither, do not call for a roll.
- Reward cleverness and ingenuity.
Danger
- The risk is great for lasting harm, mental and emotional trauma, and the overwhelming danger of cryptids and law enforcement.
- Present the potential of danger clearly for players and give them the opportunity to react.
- Increasing the amount of stress will increase the rate scrappers are killed, injured, or traumatized.
Choice
- Offer tough choices.
- All situations should have multiple outcomes.
- Clarify player intent before dice are rolled to make sure players have all information that would be obvious to their character.
- Every action should leave an impact on the world in some way.
Failure
- Failure should push the story forward.
- Foster a table where success and failure are equally exciting.
- It is encouraged to elicit complications or twists from players.
Die of Fate
- Sometimes randomness is required. Roll 1d6 to consult the die of fate
- 6: Good result/ 4-5: Mixed result/ 1-3: Bad result
Random Explorations
Motor City madness has touched the countryside And the people rise in anger and the streets begin to fill And there’s gunfire from the rooftops and the blood begins to spill Black Day in July
- Gordon Lightfoot
Maps
When you need a map for your exploration, roll d12 and consult the list of maps below. If six encounter nodes isn’t enough for your exploration, just roll again and chain the exit of the previous map onto the entrance of the next map.
These maps are node maps, which means they don’t need to accurately line up with the geography of the area being explored. However, if you want to use the maps for directdional orientation, rotate the map so the entrance is on the correct side. If you are chaining maps together, you can rotate the next map however you prefer, and move the entrance so it lines up with the previous exit.
This mapping system was blatantly stolen from Eco Mofos.

Map Key
! = Encounter $ = Reward
One you have your map generated, consult the following pages to determine the content of each node.
House Layouts
When you explore an abandoned house, draw and place cards as you explore. If an important room doesn’t show up (like a bathroom), it just means the room has been reduced to rubble and is not otherwise accessible.
Though there are abandoned mansions, most houses in Detroit tend toward the small, with an average size of just 1,166 sq ft.
The maximum number of cards you should draw are based on the house size:
- Small - 6
- Medium - 8
- Large - 10
- Mansion - 12
Room Types
- 1♤ Exterior door. Foyer. 3 exits.
- 1♧ Master bedroom. 1 exits.
- 2♤ Full Bathroom. 1 exits.
- 2♧ Kitchen. 2 exits.
- 3♤ Utility room. Dead end.
- 3♧ Living room. 3 exits.
- 4♤ Laundry room. 1 exit.
- 4♧ Exterior door. Mud room. 2 exits.
- 5♤ Closet. Dead end.
- 5♧ Hallway. 3 exits.
- 6♤ Garage. 2 exits.
- 6♧ Attic. Dead end.
- 7♤ Basement. Dead end.
- 7♧ Guest room. Dead end.
- 8♤ Storage room. Dead end.
- 8♧ Child’s bedroom. 1 exit.
- 9♤ Nursery. 1 exits.
- 9♧ Half-bathroom. Dead end.
- 10♤ Family room. 3 exits.
- 10♧ Dining room. 3 exits.
- J♤ Exterior Door. Florida room. 1 exit.
- J♧ Walk-in closet. Dead end.
- Q♤ Workspace. 1 exit.
- Q♧ Library. 1 exit.
- K♤ Office. 2 exits.
- K♧ Special room (dungeon cell, evil shrine, treasure vault, etc.). Dead end.
Room Contents
To determine room contents, draw a card from the HEARTS hand.
- 1♡ Empty
- 2♡ Empty
- 3♡ Feature
- 4♡ Hazard
- 5♡ Creature
- 6♡ Loot
- 7♡ Feature + Loot
- 8♡ Feature + Hazard
- 9♡ Hazard + Loot
- 10♡ NPC
- J♡ Creature + Feature
- Q♡ Creature + Hazard
- K♡ Creature + Loot
Empty
Nothing interesting, just a floor, walls, and debris.
Feature
Something of mild interest, neither dangerous nor valuable. Roll on the table below:
d66 | Unusual feature |
---|---|
11 | 55-gallon oil drum, empty, signs of fire |
12 | Abandoned drug lab |
13 | Big pile of animal scat, bad smell |
14 | Bong, used cigarette lighters |
15 | Broken furniture, made into a campfire, partially burned |
16 | Camp stove, no fuel, empty cans of beans |
21 | Child’s bicycle, rusted |
22 | Collection of vinyl music LPs, funk and disco |
23 | Damp room, smells of mildew, mildew and mold on the walls |
24 | Dried up human corpse holding syringe, no ID or valuables |
25 | Empty beer bottles, light beer |
26 | Empty coffin, open |
31 | Floor covered in matresses and smells like an orgy |
32 | Framed photographs of unknown people |
33 | Grafitii warning people to keep out |
34 | Human skeleton, gnawed on by rats |
35 | Incense burners holding ashes, room smells of sandalwood |
36 | Junkie, asleep |
41 | Kids playing in the rubble |
42 | Torn clothing, bloodstained |
43 | Mannequins dressed in BDSM gear |
44 | Old sleeping bag |
45 | Piano, damaged, badly out of tune |
46 | Pile of empty plastic water bottles |
51 | Pile of old children’s shoes |
52 | Pile of vomit, starting to dry out |
53 | Plaster falling from the walls |
54 | Plastic baggies |
55 | Used syringes, elastic bands, candles, spoons |
56 | Room is pristine, still has furniture |
61 | Rug, rolled up, duct taped, human body inside |
62 | Wooden chair bolted to floor, frayed ropes |
63 | Smell of rotten meat, coming from a dead dog |
64 | Smells of peanut butter and rot, mouse traps baited with peanut butter, dead mice |
65 | Squatter, wants to be left alone |
66 | Swarm of cockroaches, flee at your approach |
Hazard
Crossing the room is dangerous or difficult in some way. Roll on the table below:
Open Pit: Failure to cross causes fall to floor below (d6 STR). Collapsing floor: Too much weight collapses floor, fall to floor below (d8 STR). Boarded windows: Darkness impairs attacks. Carbon Monoxide: Poison gas (d6 WIL/turn). Hydrogen sulfide: Corrosive and poisonous (d4+d4 STR/turn). Highly flammable (d6 STR/turn, blast, DEX save to put out). Locked steel door: Can’t be smashed open except by explosives. Picking lock requires tools. Find key in adjacent room. Flooded: Move at half speed. May be electricuted (d6 DEX/turn). Rotten corpse: WIL save to bypass without loudly retching. Tripwire: Running requires DEX save or fall on rusty nails (d6 STR). Uneven floor: Running requires DEX save or fall prone. IED: Triggered by pressure (d12, blast, close) Locked wooden door: Can be smashed open. Picking lock requires tools. Key is missing. Motion Sensor: 3 STR. Moving through the area sets it off, alerting enemies in adjacent rooms. Security camera: 3 STR. Live-monitored or reviewed later. Weak ceiling: Blast attacks cause rubble to fall (d4 STR). Barricade: Pile of sharp, rusty metal. Bypass with explosives, cutting torch, or by hand (d4 STR). Slide: Slippery ramp down 1 floor. Door with noisemaker: Opening door knocks over pile of cans and bottles, alerting adjacent creatures. Secret Door: An exit is concealed or covered up in some way.
Creature
Major explorations should have some cryptids not found anywhere else in the city, and possibly a unique cryptid. For minor explorations, it’s OK to determine creatures randomly. Roll d66 and check the list below.
d66 | Creature |
---|---|
11 | Bedbug Swarm |
12 | Bête à Cornes |
13 | Black Bear |
14 | Black Panther |
15 | Coydog Pack |
16 | Cultists |
21 | Deathless |
22 | Deer Tick Swarm |
23 | Dogman |
24 | Dwarf |
25 | Elf |
26 | Feral Dog Pack |
31 | Feu Follet |
32 | Frogkin |
33 | Gang |
34 | Ghost |
35 | Giant Beaver |
36 | Giant Centipede |
41 | Giant Rattlesnake |
42 | Giant Skunk |
43 | Giant Spider |
44 | Giant Squirrel |
45 | Hawk |
46 | Manchon à Rouler |
51 | Melonhead |
52 | Police |
53 | Raccoon Mugger |
54 | Rat Colony |
55 | Sasquatch |
66 | Seagull Flock |
61 | Soldiers |
62 | Terrorists |
63 | Vampire |
64 | Wheela |
65 | Wolverine |
66 | Yellowjacket swarm |
NPCs
What Do They Want?
Most NPCs will have something they want. Roll a d10 on the following table to find out what they want.
d10 | Want | Description |
---|---|---|
1 | Food | You can distract them with rations, point them towards corpses, cast a food illusion. |
2 | Aid | They could be hurt and need medical aid of some sort. |
3 | Gold | They want money. Extortion, toll, tax, tribute, or greed. |
4 | Valuables | Rare or unique items. Excellent pairings can result in their friendship or gaining as allies. |
5 | Territory | This is their turf. They will defend it, ask you to leave, or to prove why you should be able to pass through. |
6 | Info | They want to know about a nearby NPC, faction, landmark, or location. |
7 | Help | They need something from nearby, probably somewhere dangerous. Kill something, clear out an area, retrieve something. |
8 | Trade | They have random equipment (from each category on the equipment tables) and want to trade or sell. 1 in 6 chance they have something rare or valuable. Good business means possible friendship. |
9 | Mission | They’re in service to another nearby NPC or faction and are helping to achieve a goal for them. |
10 | Directions | They are lost and need directions somewhere, or help being escorted there safely. |
Factory Layouts
There are four types of factory layouts:
Assembly Line
Because of Detroit’s automotive history, this is the most common type of factory layout. A product moves from one end of the assembly line to the other, with workstations at which a machine, robot, or worker repeatedly performs one step in the assembly process.
Process
A process layout has multiple employees with similar tasks working together, and is more common with skilled labor. For example, a saxophone factory might have a process area where technicians test a completed instrument’s acoustic and mechanical performance. This takes a highly variable amount of time and is not suitable for an assembly line.
Fixed-Position
The factory builds large objects that remain in fixed positions, such as airplanes or ships. Workers must bring their tools and supplies to the item being built.
Combination
A combination of two or three of the other types. For example, repairing an aircraft might require a fixed-position layout, but if some of the parts are assembled on-site, the facility will also have a process layout for those tasks.
Neighborhood Crawl
Loot
Jack: Meg, look at this place Meg: What? Ooh… Jack: Well, this place is like a mansion. It’s like a mansion, look at all this stuff Meg: I don’t know… Jack: Look, I see something over there Meg: Ooh… - The White Stripes
Random Loot
Loot
- 1♢ Common metals
- 2♢ Common metals
- 3♢ Cash
- 4♢ Stocks & Bonds
- 5♢ Gear
- 6♢ Firearms
- 7♢ Drugs
- 8♢ Precious metals
- 9♢ Gems/Stones
- 10♢ Jewelry
- J♢ Artwork
- Q♢ Magic spell
- K♢ Artifact
Most loot is found in terms of inventory slots, where 1 slot = 10 lbs
Documents
- ID/Driver’s License
- Social security card
- ATM cards
- Credit cards
Gear
TBD
- Cell phone
- Designer accessories
- Laptop computer
- Power tools
- Alcohol
- Tobacco
- Baby formula
- Unopened cosmetics
- Unopened hair-care products
- Headphones
- Golf clubs
- Fishing gear
- Video games & consoles
- Purebred pet
- High-end pet accessories
Cars
Cars that you find during an exploration are usually stolen, and generalyl stripped for parts. Sometimes you get lucky and find one with usable parts, or even one that runs.
Bicycles
Bicycles hold their value well, and are frequently stolen.
- TBD
Tools
- Claw hammer
- Utility knife
- Prybar
- Screwdriver
- Pipe wrench
- Michigan axe
- Shovel
- Sledgehammer
Weapons
- Stun gun
- Stun baton
- Combat axe
- Combat knife
- Polypropylene war hammer
- Tactical sword
- Katana
- Bayonet
- Tactical staff
Firearms
- Sawed-off shotgun (d8, blast, bulky, near)
- Submachine gun (d8, blast, automatic, near)
- Pistol (d8, far)
- Shotgun (d6, blast, bulky, far)
- Hunting rifle (d10, bulky, very far)
- Assault rife (d10, automatic, blast, bulky, very far)
Explosives
- Molotov Cocktail (d6/turn, blast, near) ~$5
- Flashbang (blast, near, DEX save or blind)
- Chemical grenade (d6 WIL, blast, near)
- Fragmentation grenade (d8, blast, near)
Watches
TBD
Jewelry
To determine what jewelry is found, first roll on the jewelry metal table, then if required, on the gems/stones table.
Jewelry Metal
Roll d6.
- Costume
- Sterling silver
- Gold, 14k
- Gold, 18k
- 14k gold + gems/stones
- 18k gold + gems/stones
Gems/Stones
Roll d4, then d4 or d6.
- Organic gems
- Coral ($5)
- Amber ($10)
- Pearl ($10)
- Ivory ($20)
- Ornamental stones
- Smoky Quartz ($10-$300)
- Moonstone ($10-$250)
- Citrine ($25-$300)
- Turquoise ($5-$200)
- Garnet ($5-$200)
- Tourmaline ($15-$500)
- Semi-precious stones
- Aquamarine ($50-$1,000)
- Tanzanite ($100-$1000)
- Amethyst ($10-$500)
- Opal ($5d100)
- Jade ($5d100)
- Topaz ($20-$400)
- Precious stones (d4 carats)
- Emerald ($250/carat)
- Sapphire ($500/carat)
- Ruby ($1,000/carat)
- Diamond ($1,000/carat)
Precious metals
d4 troy oz found (petty)
- Silver ($25/troy oz)
- Palladium ($750/troy oz)
- Platinum ($750/troy oz)
- Gold, 24k ($1,750/troy oz)
- Rhodium ($4,000/troy oz)
Poisons
- Corn lilly: Injected. Cardiac arrest. Root juice can be used as insecticide or to poison piercing weapons (+d6).
- Giant hogweed: Pressurized spray. Blisters and blindness (d6, plus WIL save or be blinded).
- Jimson weed: Ingested. Hallucinations. Target is hunted by a terrible creature only they can see. Its attacks do 1d12 damage; on Critical Damage they must pass a WIL save or become catatonic.
- Monkshood: Ingested. Paralysis. (d10 DEX loss, plus DEX save or become paralyzed).
- Poison hemlock: Ingested. Respiratory failure (d12 STR loss).
- Poison ivy/oak/sumac: Contact. Rashes and blisters. d4 WIL loss/turn. WIL save to stop.
Common Metals
Common metals may be found as scrap, but more often must be extracted from broken appliances, pried out of the walls, or just separated from other junk. This takes an exploration turn, and nets you d10 slots of material. Roll d6:
- Steel ($2.50/slot)
- Zinc ($10/slot)
- Lead ($12/slot)
- Aluminum ($15/slot)
- Copper ($50/slot)
- Tin ($100/slot)
- Copper pipes
- Hot water heater
- Refrigerator
- Window air conditioner
Cash
Unless you stumble across a piggy bank or pick up pennies for good luck, coins looted from ruins are typically sorted by type and rolled. Paper money may be sorted, but is usually mixed, and does not take up an inventory slot (petty). Roll d4, then d4 or d6 as indicated:
- Coins (d4 slots)
- Pennies ($15.00/slot)
- Nickels ($45.00/slot)
- Dimes ($200/slot)
- Quarters ($200/slot)
- Dollar coins ($550/slot)
- Bills
- $d66
- $d88
- $d100
- $d666
Sample Explorations
Now pull your hatchets out Juggalos Pull your hatchets and put em in the air Cause is time for somebody to die in this bitch Come on! CHOP! CHOP! CHOP! CHOP! - Insane Clown Posse
Sample Exploration: Nubian Beauty
After arson shut down the Nubian Beauty wig shop on the south side of 8 Mile road, the neighborhood experienced a spike in missing persons. Nobody connected the two until the neighborhood watch noticed a mysterious figure slipping into the wig shop at night. They called the police, who showed no interest in investigating without a body.
One of the watch members knows one of the PCs, and the crew is here to investigate and loot the shop. Five people have gone missing, and the families of the missing people have pooled together a $250 reward for each person rescued, or $100 for each body found.
The cause of the problem is a pack of manchon à roulers. Reports of these cryptids date back to the 1700s, and they resemble small heaps of fur or hair, under which is an octopus-like body, complete with tentacles.
When manchon à roulers move, they look like tumbleweeds rolling in the breeze, giving them their common name of “rollers”. They attack by leaping onto your head and inserting a bone-tipped tentacle into your brainstem, allowing one to control you like a puppet. As a “wig zombie” you must subdue more victims for them. Eventually you die of neglect, at which time the rollers eat your body.
The rollers, which are intelligent, decided that a wig shop was the perfect place for a lair, and have set about kidnapping people in the neighborhood.
Notes: This adventure was heavily influenced by “New Rats in Old Bastion”.
This exploration is set in an abandoned wig store, but I couldn’t find one in 2008 Detroit, so I cheated and used one from a different time and place. Nubian Beauty Supply was across the border from Detroit on the Warren side of 8 Mile Road, in the Mohawk Plaza strip mall. The plaza was abandoned after an arson in 2019, but later refurbished, and now the wig shop is a salon.
Warren is best known as the hometown of Eminem, and 8 Mile Road was featured in Eminem’s semi-autobiographical movie “8 Mile”.
Map Key
1: Front Entrance
The front door and the windows of the shop are boarded up. Tearing down the boards requires a claw hammer, prybar, or similar tool. This will make a bunch of noise, and alert the creatures inside, but because the neighbors know about the PCs, no one will call the police.
⬆️ Boarded door to 4.
2: Alley
The back door opens into an alley. A dumpster next to the door smells like rotten meat. Inside are two headless corpses. Examining them requires a WIL save to resist the stench, but will reveal that they match the description of missing people, and both have been partly eaten. The door is closed, but unlocked.
A sheet of paper is on the ground next to the door and the words “XMAS 2006” are hand-written on it in red marker. For some reason, the rollers are obsessed with Christmas, and chose the day of Christmas displayed on the backroom calendar, “Monday”, as the password to open the magical lock they placed on the door to area 5. This message was written by one of the victims who became a wig zombie, but broke free after a trip and fall knocked the roller off her head. They caught up with her though, and now her headless corpse is in the dumpster.
If the PCs report the bodies to the police, they will show up, and the adventure is over, at least until the cops turn into wig zombies.
⬅️ Door to 3.
3: Back Room
The back room has a desk with a chair, a table with a coffee machine and a dirty microwave, and some storage shelves. Next to a notice board, a calendar on the wall is set to December 2006, and the date of Christmas, Monday December 25, is circled in red marker. There are a few Christmas decorations put up: tinsel, a few ornaments, and a snow globe on a desk.
On one of the storage shelves is an unopened and undamaged box of beauty products: shampoos, conditioners, hair relaxers, hair dye, etc. The PCs can get 2d6 x $10 for it.
Inside a large desk draw is blessed painter’s tape, magical spray paint, and a Witchlock stencil. This tag magic kit can be sold for 2d6 x $100.
Witchlock |
---|
Magically locks and wards a door so it requires a password to unlock, and cannot be broken open without blast damage. Casting the spell costs d4 points of WIL. |
⬇️ Curtained doorway to 4.
➡️ Door to 2.
4: Main Room
“Nubian Beauty supply shelves”)
The main room is dark because the windows and front door are boarded up. A faint humming sound fills the air (from the door to 5). In the middle of the room are three free-standing shelves containing damaged and looted beauty supplies, and atop the shelves are mannequin heads wearing wigs (see photo). Mannequin heads wearing wigs also line wall shelves on three sides of the room. The drop ceiling is falling apart, and the room shows signs of fire damage. The wigs all smell like smoke, making them worthless.
There are three wig zombies in this room, and two of them match the descriptions of missing people. All three of them appear to be wearing elaborate wigs. Two are just standing around, while the third is crouched behind the front counter, keeping an eye on the front door.
When they spot the PCs, they will mutter “brains!”, shuffle toward the crew, and attempt to beat them into submission so that the four other rollers in the room will have easy prey. One roller is hiding in the drop ceiling, 2 are hiding on mannequin heads atop the free-standing shelves, and one is sitting on a severed head on a wall shelf. This head matches the man’s body in the dumpster.
Make it clear that the zombies are emaciated, but definitely still alive. If the PCs attack the zombies instead of going after the wigs/rollers, one of the zombies will gasp “help me!”. If they kill a wig zombie, the roller on it will “play dead”, then leap up to attack when the crew least suspects it. If freed, the zombies will be grateful, and run for their lives. If the PCs start freeing victims, or kill all the zombies, the other rollers will attempt a surprise attack.
Roller x7 |STR 5, WIL 7, HP 3, d4 tentacle| |:–| |Critical: Become a wig zombie|
Wig Zombie x3 |HP 0, d4 DEX punch| |:–| Meat Shield: Attacking the roller will also harm the wig zombie. Rug Pull: You can pull the roller off the victim if it fails a STR save.
⬆️ Curtained doorway to 3.
⬇️ Boarded door to 1.
⬆️ Magically locked door to 5.
5: Employee Bathroom
The door to the bathroom is shut and emitting a soft humming sound. It is magically locked, and will not open, but the PCs could smash a hole through the wall to enter. If someone knocks or strikes the door, a voice (from the severed head) will ask “What day is Christmas?”. The password to open the door is “Monday.”
Inside, the zombies have set up a bizarre shrine. A severed head sits upon the toilet lid, surrounded by Christmas lights, glowing with magical energy despite the lack of electricity. On top of the toilet tank is a “Wig Warehouse” catalog. On the head rests a bright red wig. It has been magically transformed by the presence of the cryptids.
|Disguise Wig| |:–| |Charges ⃝ ⃝ ⃝ Recharge: Place the wig on a human corpse While wearing this wig, you can change your appearance to look like anyone you have seen in a photograph. This includes changes to height and weight. Your voice and mannerisms do not change.
⬇️ Door to 4.
Aftermath
If the PCs accidentally kill any wig zombies, they can cover it up if they wish. The families won’t know how they died, and will still pay them. Eventually though, an autopsy will reveal the manner of death.
When the PCs leave the shop for the last time, they spot another roller on top of a sewer grate, it quickly falls through it, before they can take any action. If they follow it into the sewers, they will find a much larger lair, but that’s an adventure for another time.
Weird Tech
Drugs
Roll d4:
- OTC
- Age-Restricted
- Prescription
- Illlegal
OTC
These items are legal, and generally not restrictred. THey are commonly stolen not to get high, but because they can be used to make other drugs, or because they are expensive and can be resold. It’s rather common to find a box of OTC drugs hidden in a ruin.
- Abreva
- Advil
- Aleve
- Alli weight loss pills
- Benadryl
- Dextromethorphan (DXM)
- Diabetic testing strips
- e.p.t. pregnancy tests
- Inhalants
- Loperamide
- Lotrimin
- Matrix
- Nicorette
- Pepcid AC
- Prilosec
- Rogaine
- Sudafed
- Tylenol Extra Strength
- Visine
- Zantac
Age-Restricted
- Beer
- Wine
- Liquor
- Cigarettes
- Chewing tobacco
- Cigars
Prescription
- Oxycontin
- Xanax
- Adderal
- Ritalin
- Vicodin
- Percocet
- Valium
- Ambien
- Promethazine/Codeine Syrup
- Phenobarbital
- Ketamine
- Prescription Opioids (Oxy/Percs)
- Prescription Stimulants (Speed)
- Steroids (Anabolic)
Illegal
- Ayahuasca
- Cannabis (Marijuana/Pot/Weed)
- Central Nervous System Depressants (Benzos)
- Cocaine (Coke/Crack)
- Fentanyl
- GHB
- Hallucinogens
- Heroin
- Khat
- Kratom
- LSD (Acid)
- MDMA (Ecstasy/Molly)
- Mescaline (Peyote)
- Methamphetamine (Crystal/Meth)
- PCP (Angel Dust)
- Psilocybin (Magic Mushrooms/Shrooms)
- Rohypnol® (Flunitrazepam/Roofies)
- Salvia
- Synthetic Cannabinoids (K2/Spice)
- Synthetic Cathinones (Bath Salts/Flakka)
Street Racing Cars
- 1998 Nissan 240SX
- 2001 Dodge Neon
- 2003 Volkswagen Golf GTI
- 1997 Porsche Boxter
- 2001 Subaru Impreza 2.5RS
Cybernetics
PCs may begin with a cybernetic implant instead of a mystic Gift at the GM’s discretion. Cybernetic implants do not take up item slots; however, each cybernetic implant is associated with one of a PC’s six Abilities. Each Ability may have only one implant assigned to it. Cybernetics cannot boost a PC’s stats past the natural 20/+10 maximum.
d20 | IMPLANT | ABILITY | EFFECT |
---|---|---|---|
1 | Air Current Microsensor | WIL | You suffer no navigation or combat penalties from blindness or darkness. |
2 | Alluring Fakeface | WIL | You are extraordinarily beautiful. +2 to WIL. |
3 | Autoglot HeadBank | WIL | +2 to WIL. You understand all languages. |
4 | Backup Heart | STR | +2 to STR. +5 max HP. |
5 | Carbide Knucklebones | STR | Your bare fists deal d8 damage. |
6 | Cyberliver | STR | You gain immunity to all poisons. You cannot get drunk. |
7 | Dazzleskin Filaments | STR | You are immune to energy weapons. Impaired when trying to hide. |
8 | Dopamine Synthesizer | STR | +2 to WIL. You are immune to fear, panic, and embarrassment. |
9 | Dorsal Jump-pack | DEX | You have hover-jets mounted on your back. You fly slowly and loudly. |
10 | Ferrosteel Exo-Skeleton | STR | Add +2 to AC and STR. Subtract -2 from DEX. You cannot swim. |
11 | Finger Syringe | DEX | One finger is a hidden injector. You can load it with any tonic or poison. |
12 | Hydraulic Biceps | STR | +2 to STR. Add STR bonus to weapon damage. |
13 | Hyper-elastic Tendons | DEX | +2 to DEX. You can jump like a frog. |
14 | Merciless Cybereyes | DEX | +2 to DEX. Add DEX bonus to ranged weapon damage. |
15 | Mercurial Fakeface | WIL | Your face can alter its features and colour at will. |
16 | Sub-dermal Ceramic Plating | STR | +2 to AC. Cannot be removed. |
17 | Sub-dermal Insulation | STR | Immunity to all damage from flames, cold, and electricity. Cannot be removed. |
18 | Tactical Bioscanner | WIL | You know the AC, HP, and Morale of any Biological creature. |
19 | Tactical Technoscanner | INT | You know the AC, HP, and Morale of any Synthetic creature. |
20 | Trauma-Response Rig | STR | Enhanced STR saves to avoid Critical damage. Works once per day. |
Subterran Technology
- Crystalline Armor: 1 AC, 2 AC vs psionic energy, bulky
- Crystalline Shield: +1 AC, +2 AC vs psionic energy, bulky
- Hologram badge: Disguise yourself as any human you have met in person. This disguise will not hold up under close inspection.
- Mind Reading Ray: You can read the surface thoughts of a target at far range. If they fail a WIL save, you can also probe their thoughts for specific information.
- Telepathy headband: Communicate telepathically with others at far range.
- Thought Projection Ray: Target near or far away target must make a WIL save or develop an obsessive thought of your choice.
Drugs
Effect (2 ingredients)
-
Euphoria -
Paranoia -
Auditory Hallucinations -
Visual Hallucinations -
No Pain -
Fearless -
Ego Death -
Levitation -
Anxious sweats -
Itchy Eyeballs -
Nasal Drip -
Split Personality -
Nausea -
Behold Azathoth -
Supernatural Hearing -
Paralyzed -
Murderous Rage -
Can’t Stop Dancing -
Very Mellow -
Hightened Empathy
Form
- Sugar
- Leaf
- Crystal
- Cactus
- Fungus
- Brain
- Pearl
- Slime
- Meat
- Honey
- Insect
- Liquid
- Stone
- Glyph
- Biotech
- Sand
- Root
- Blood
- Clay
- Tooth
Color
- Red
- Blue
- Yellow
- White
- Black
- Pink
- Orange
- Viridian
- Olive
- Silver
- Gold
- Bronze
- Umber
- Steel
- Smoke
- Indigo
- Azure
- Violet
- Octarine
- Ulfire
Ingested By
- Snort it
- Inject
- Stewed
- Boiled in Tea
- Swallow whole
- Lick it
- Hold on tongue
- Smoke it
- Touch to eyes
- Absorbed into skin
- Stare at it
- Burn
- Infused into Honey
- Drunk in Urine
- Burn & Eat the Ash
- Bake into brownies
- Place in Ear
- Only Affects Synths
- Sniff it
Ingredient
- Acorn
- Apple
- Fern
- Brown Carp
- Blackberry
- Radish
- Aromatic Truffle
- Bird Egg
- Shiny Beetle
- Blue Nightshade
- Fang
- Innards
- Horn
- Crab
- Cane Sugar
- Nut
- Spawn
- Mushroom
- Ooze
- Centipede
- Grasshopper
- Honey
- Lizard
- Pumpkin
- Snail
- Orchid
- Poppy
- Foxglove
- Fly
- Sweet Root
- Sour root
- Yellow mold
- White mold
- Blue mold
- Chalk
- Rocksalt
Effect
-
Vomit maggots -
Bloated stomach -
Grow thick hair -
Blurred vision -
Foul smelling skin -
Cry Blood -
Believe they’re invisible -
Believe they’re an animal -
Fear Blood -
Fear the Moon -
Fear Sunlight -
Believe they’re gorgeous -
Poison -
Lose all hair -
Skin covered in boils -
Disgusting Bile -
Vision through an insect -
Vivid hallucinations -
Acid -
Read one mind -
Breathe thick fog once -
Antimagic Dust -
A full ration -
No need to breathe for 10 mins -
Iron fists (d6) for 1 min -
Sticky soles for 10 mins -
Love potion -
Breathe underwater for 10 mins -
Stoneskin (+1 Armour for 1 minute) -
Slight levitation for 1 minute -
Breathe fire once -
18 Strength for 1 minute -
Turn translucent for 10 minutes -
Infrared vision for 10 minutes -
Balm, restores d6 STR, DEX or WIS -
Phoenix Dew, fully restores Downed
More potions
-
Agreeableness Agree to reasonable requests -
Antimicrobial Immune to infections -
Antitoxin immune to poison -
Berserk Ignore critical hits -
Clumsiness Impaired attacks -
Conscientiousness Improve your senses -
Cure deprivation Satisfy hunger and thirst -
Cure madness Heal WIL loss -
Cure paralysis Heal DEX loss -
Downer Cause feelings of sadness -
Extroversion Enhanced reaction rolls -
Fear Cause feelings of fear -
Fly Float through the air -
Ghostsight See and speak with spirits -
Hallucinogenic poison d10 WIL loss -
Healing Heal STR loss -
Heroism Enhanced attacks -
Iron Will Enhanced WIL saves -
Ironskin +1 Armor -
Luck Enhanced oracle rolls -
Lycanthropy cure Take d20 STR damage and cure lycanthropy -
Necrotic poison d10 STR loss -
Nightvision See in the dark -
Normality Deaden your emotions -
Openness Open to new ideas and experiences -
Paralyzing poison d10 DEX loss -
Prophesy See visions of a likely future -
Purge Remove addictive substances from the body, but does not stop withdrawal -
Quickness Enhanced DEX saves -
Rage Cause feelings of anger -
Revive Animate the dead with a semblance of life -
Sleep Fall into a deep, restful slumber -
Strength Enhanced STR saves -
True Sight See through illusions -
Upper Cause feelings of happiness -
Water Breathing Breathe underwater