Cyborg
In some settings, cybernetics require a “cyborg” origin. In others, cybernetics are treated as gear items. If the setting uses the cyborg origin, you start with ₡10 to purchase prosthetics and upgrades. If the setting treats cybernetics as gear, they are purchased as normal gear.
Basic cyber-prosthetics cost ₡1 each, must be installed by a surgeon, and are used to repair or replace damaged body parts. However, they can also be upgraded at the cost of ₡1 per upgrade, giving them additional functions.
- Bodyware (upgrade with active camouflage, dermal armor (+1 break), healing nanobots, oxygen supply)
- Cyberaudio (upgrade with echolocation, noise protection, sound recorder, ultrasonic/subsonic)
- Cyberarms (upgrade with armor (+1 break), super-strength, tool implants, weapon implants)
- Cyberlegs (upgrade with armor (+1 break), compartments, shock absorbers, super-speed)
- Cyberoptics (upgrade with flash protection, low-light, telescopic, x-ray)
- Headware (upgrade with computer implant, sensory recorder, skillsofts, voice mimic)